Omeletter Posted December 12, 2009 Share Posted December 12, 2009 When I try to install mods with textures, e.g. Blanket, it show up with Vault 101 Suit textures. I also can't seem to get Sprint to work, not sprinting and no blur on the edges. Dogmeat Leather Armour = Icon get messed up. I use FOSE the stable version 1 09 or something like it, Fallout 3 Mod Manager, Last Patch, and Archive Invalidation = Invalidated.I have 15 mods, most of them are like Bottle the Water, RobCo repair, Unnoficial Patch, and other small realism mods, for beginning. Strange, but Destruction works without problems, while any mod that uses textures works wrong.First, I get to the disk where Fallout is installed, it is NOT C. Fallout 3 folder, Then Fallout Default.ini or something like it. Found Invalidate older files, that I need to change to 1. I did that and still nothing. I even used Archive Invalidation Invalidated like 20 times.Please help, I'm new to Fallout mods and the game itself, like played for 3-5 hours. I played Oblivion for long time and I know how to install any mod there, but what's the problem in Fallout? Link to comment Share on other sites More sharing options...
Branimirzg Posted December 12, 2009 Share Posted December 12, 2009 When I try to install mods with textures, e.g. Blanket, it show up with Vault 101 Suit textures. I also can't seem to get Sprint to work, not sprinting and no blur on the edges. Dogmeat Leather Armour = Icon get messed up. I use FOSE the stable version 1 09 or something like it, Fallout 3 Mod Manager, Last Patch, and Archive Invalidation = Invalidated.I have 15 mods, most of them are like Bottle the Water, RobCo repair, Unnoficial Patch, and other small realism mods, for beginning. Strange, but Destruction works without problems, while any mod that uses textures works wrong.First, I get to the disk where Fallout is installed, it is NOT C. Fallout 3 folder, Then Fallout Default.ini or something like it. Found Invalidate older files, that I need to change to 1. I did that and still nothing. I even used Archive Invalidation Invalidated like 20 times.Please help, I'm new to Fallout mods and the game itself, like played for 3-5 hours. I played Oblivion for long time and I know how to install any mod there, but what's the problem in Fallout? Hi Dmitry! 1. You don't need Archive Invalidation Invalidated if you have fomm. Use toggle invalidation button in fommand set it as active. 2. How do you install them? You must extract textures folder into data folder. If you already have textures folder in data you willbe asked to overwrite, click yes to all. And that's it To make sure that dogmeat leather armor is installed correctly you can check the files in this paths: data/textures/creatures/dog (inside must be 6 dds files) and: data/textures/Interface/icons/pipboyimages/items (3 dds files must be inside) Link to comment Share on other sites More sharing options...
mechine Posted December 12, 2009 Share Posted December 12, 2009 yeah... It's so not easy at all. You have to learn a whole bunch of stuff. When I started I just kept making different load orders an installs. Find some kind of guide to installing mods in fallout 3 There's a pinned topic here, though I think it's in tech support it's called installing mods with DLC's or something. There's a old old old guide called Ultimate load order, which is mostly still good I guess. It's way outdated though, we pretty much still do the same thing though. I made fresh installs, then downloaded tons of mods, then spent tons of time trying to figure out how to get them to work, then got tired of them, an deleted it all, then installed the game again downloaded mods an installed again, each time learning more an more. Nowdays if you can learn how to use FO3edit you can load any mods in any order. which there's a guide for that, the original was like 200 pages long or something crazy yeah I didn't read it, but now it's webensized, which I am reading... http://www.fallout3nexus.com/downloads/file.php?id=9616 I did read the tweek guide a few times..http://www.tweakguides.com/Fallout3_1.html tweekers There's tons of other stuff... You think it's a lot, think about how much the crazy folks making the mods have to figure out... While all of it isn't really over complex, it's all pretty hard work as far as computer stuff goes, because of the vast amount of work required. Even in your current situtation, You're comming into a world full of stuff you have to read an know, or just flat out cross a line to see if it works. Take me for example I've been at it a while an hardly know anything... I do know this though. If you get to where you would kill for some in game time, You don't need to be working on fixing that 250 mod load order you installed just to get it to work. simple works better for people that are tweeking for some action. It take you about 2 weeks to fix a load order of 250 mods, even then it might not work. Then a handful of mods you have to have, might take an hour to fix or even less than that. Link to comment Share on other sites More sharing options...
Omeletter Posted December 13, 2009 Author Share Posted December 13, 2009 When I try to install mods with textures, e.g. Blanket, it show up with Vault 101 Suit textures. I also can't seem to get Sprint to work, not sprinting and no blur on the edges. Dogmeat Leather Armour = Icon get messed up. I use FOSE the stable version 1 09 or something like it, Fallout 3 Mod Manager, Last Patch, and Archive Invalidation = Invalidated.I have 15 mods, most of them are like Bottle the Water, RobCo repair, Unnoficial Patch, and other small realism mods, for beginning. Strange, but Destruction works without problems, while any mod that uses textures works wrong.First, I get to the disk where Fallout is installed, it is NOT C. Fallout 3 folder, Then Fallout Default.ini or something like it. Found Invalidate older files, that I need to change to 1. I did that and still nothing. I even used Archive Invalidation Invalidated like 20 times.Please help, I'm new to Fallout mods and the game itself, like played for 3-5 hours. I played Oblivion for long time and I know how to install any mod there, but what's the problem in Fallout? Hi Dmitry! 1. You don't need Archive Invalidation Invalidated if you have fomm. Use toggle invalidation button in fommand set it as active. 2. How do you install them? You must extract textures folder into data folder. If you already have textures folder in data you willbe asked to overwrite, click yes to all. And that's it To make sure that dogmeat leather armor is installed correctly you can check the files in this paths: data/textures/creatures/dog (inside must be 6 dds files) and: data/textures/Interface/icons/pipboyimages/items (3 dds files must be inside)Yes I installed like that, or should I say "how I install Oblivion mods". I don't know the problem, but I did as it says, and I used FOMM to invalidate too. Try downloading "Blanket" and install it. For some reason textures don't work. They don't override anything though. I will try again soon. Dogmeat Icon problem can be caused by playing at low settings? I played at low settings, and Leather Armor, not packs were looking strange. I see green-blue boxes instead of an Icon, and my Hud, and PipBoy colour is Amber. I changed my texture size to High, while leaving everything else alone, I will look at the icon again. I play with Large resolution textures at average of 20-30 FPS, without LOD. I didn't expect my computer, which is so old, to allow me to play on Large textures. Link to comment Share on other sites More sharing options...
mechine Posted December 13, 2009 Share Posted December 13, 2009 Look, I don't want to sound like a D**K head... But you have no idea what you are doing yet... So just roll with it, it's a process, you try stuff, you learn stuff Sometimes it works out good, other times it's a total failure. I guess we could start with the oblivion thing, Even though it's similar in many aspects for all intents an purposes, you should treat fallout 3 as a different beast. #2 don't use quotes, you look like a D**k head when you do, plus it's super ghay... #3 Fallout 3 was designed to work on high settings for Nvidia 8000 series cards. Besides we're getting away from the problem It's not a performance issue, It's a problem of installing mods and "wierd textures on items" #4 what the hell does e.g. mean? I thought it was I.E. "In example" #5 Sprint, yeah I looked at what it does. It's stupid... Why on earth would someone need a FOSE type mod just to run around, the default is pressing shift to run (or how the not lazy people do it) At any rate you can walk or run in fallout 3. Basicly what the mod has done is take something very simple walking an running, an made it complex. At any given moment in fallout 3 there's about 100 things happening, AI, scripts, LOD, decals, debris, projectiles, ect. Yay you've added one more thing to have to run in the back ground, just to be able to run, or "quote" "more cool run" And then we are totally ignoring the fact that one of the key problems with fallout 3 since launch has been the stutter issues which happen while running around in the wasteland. It starts stuttering, so we stop running an have to wait a second. It takes a whole lot of work to set up your computer and fallout build so that you can run around well, and even then it still going to stutter, which pushing the system durring the stutter causes crashes. I'm with you, I like the idea of a sprint mod, but I also like how the more simple mods an load orders just work better. Especially because of the #1 thing here You don't have much of an idea what you are doing yet? #6 FOSE, The FOSE version you should be using is linked to the Patch build you are using, but that doesn't mean that FOSE is going to work with any mod out there, it's long been known that the game patches, an FOSE stuff can actually break the older mods Probably not the case here, but there should be a way to either roll back your FOSE or get the BETA version. There's also issues with FOSE an which part of the world you are in, because some of the software is different from place to place. #last, The problem here we are having is clouded by there being more than one problem... Really we should focus on one thing at a time, because they could be unrelated 1. Sprint not working, It's FOSE, and I'm guessing that when you activate it, it starts using the Action points, then blurs the screen just like bullet time does. It is possible that you have a FOSE problem, but it could also be that you just got a bad load up of the game or a bad load up of that FOSE script (when you started the new game and exited V 101) I've noticed that maybe 1 in 3 new game starts are good ones which go smooth, which one that doesn't go smooth can bring up all kinds of wierd issues, So maybe try a new game start an see if sprint works. 2. Installed mods which have textures, don't display textures correctly. Sounds to me like you should learn more about how the textures work. But if every mod you install, has problems with incorrect textures being displayed, there is something which is causing them all to do that not a problem with one or two mods, on the other hand, if it's just blanket, then it's a problem with in that mod. You could download an install it again, you could open the mod with FO3edit an look at what it's doing, you could open it with GECK to see if GECK picks up on the problem usually it will prompt with errors if there are any an sometimes even when there are no errors. Look there's a whole lot of stuff you have to do to get this game to work right. Update grapics card drivers to current from the company that made it Install to C:bethesda not C:/program files/bethesda Patch to 1.7 install GECK GECK update FOMM FOSE FO3edit Defrag the hard drive Fallout is 6Gb vanilla like up to 20Gb modded And you know post update, block GFWL from the internet via the firewall, if you want Once it's all installed, you want to launch fallout 3 Via FOMM Which FOMM will launch FOSE if it detects it Congrads you no longer need the disc to be in the drive, an GFWL won't launch anymore Now that it will launch, use the fallout default launcher (yeah need the disc for that one) You're just changing the settings for grapics with the default launcher from now on Something you'll probably want is to turn AA an AF off (perfromance) then open your Grapics card driver Force AA via the setting override any application setting then pick whatever AA an AF you want, you can pick higher settings this way which won't hurt perfromance, I run around on SLI 32XQ without a drop in FPS But it's higher quality AA an AF anyway, it's opposiste from every other game so this only works on Fallout 3 Read the tweek guide, the whole thing an make good choices depending on your system Also look in Nexus for pinned threads, as it's the best guide http://www.tweakguides.com/Fallout3_1.html The tweek guide it deals with the default launcher grapics settings, and also the fallout.ini files located in mydocuments/games/fallout3 (notepad files) Now that you have fallout 3 tweeked to hell an back You use the RAOTW method (random A**hole of the wastes) create a player, an go run around in the wasteland starting S**T an trying to make the game crash, or stutter, you want it to be really smooth with only a small amount of FPS stutter, also a good time to reduce any mouse lag if there is any. Normal patched Fallout 3 will crash or CTD sometimes, but it shouldn't happen a whole lot. Once you figure out whatever it is you needed to figure out in order to get it to run smooth Install the DLC's (yeah they are totally worth it) They load first after the fallout3.esm from now on Make another RAOTW an go run around try to make it crash again. Download mods, a poop ton of whatever you want. Bear in mind the more simple it is, the better it will run until you learn how to fix a 250 mod load order If you want a whole lot of game time with little problems then you need to get simple stuff that doesn't conflict or just a small amount of mods, to start with maybe 50 or so, but that many you'll need to use FO3edit to resolve any problems Which there's a new tutorial which was webensized from the old tutorial of FO3edit (the old one was 200 pages) the new one is interactive, an you can work your way thru it as you are doing things to fix your load order http://www.fallout3nexus.com/downloads/file.php?id=9616 be sure to thank CSB Now it's not that easy, you have to learn how to install mods, which can be tricky when you start there's a pinned topic on the subject, and it's located in this tech support forum I think, but yeah you'll want to read that, as well as any read me's you come across, one thing that will help is ignore an mention of archive invaildiation (which is now invalidated) FOMM has a built in Archive invaildation invalidated, which you toggle on an apply with a button an to my knowlege you only have to do it once. Okay so you've done this ton of work. Now start a real game, not a RAOTW, GET thru the first part, when you get out into the wasteland You'll want to not move for a bit and let all the scripts or DLC's start up Once the system catches up, you'll probably want to go find a small CELL which is just a word for inside room, small cell with no npc's in it then, you'll want to either wait 4 days so MMM can start up or change the settings for your mods that use FOSE, like ingame options for mods maybe even ~showracemenu an go over your charicter again, ~ is the console it's above the left tab, you bring it up an give commands to the game engine you might want to ~TFC which will let you fly the camera around an check out your charicter Later on you might want to ~PCB which will purge the cell buffer, corupt data can get into the cell buffer with all the crazy stuff we can do with mods, but sometimes PCB can be dangerous an crash the system but heh the computers system cache can go corupt at any time although mostly it's after a long game You never want to quick save or auto save, disable all that autosave stuff, each time you want to press ESC which pauses the game, then create new save, which creates a full save, not a partial save like the others. Save games can go corupt, an can be going corupt for up to an hour before you actually crash, which means they can be locked into save games, where next time you load that save, it's already corupt, locked in the only thing you can do is roll back to the privious save, until it's gone, which is why you never delete any of your save games until you are ready to delete them all. Also never remove or add a mod in the load order or even change the load order until you are ready to delete all your save games an start over... I played vanilla fallout without any mods, and without even any patches for about 3 months an I didn't have many problems I had issues, but just like other games, once I started using mods the problems happened more, but we have come a long way something like 95% of the crashes are gone now thanks to everyone's hard work, but you have to learn a whole lot an do a lot of work yourself to get there, and to get the long games. 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