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How can I change item's type and look in inventory/shops ?


Syntia13

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What I'm talking about:

When you enter either inventory or shop window, you can select any item and see it in great detail.

If you use SKYUI (doesn't everyone?) you can also see what is this item's type, class, material, weight, etc.

My question is, how can I change those?

 

1) I recently decided that while I like this earring mod (http://www.nexusmods.com/skyrim/mods/11130/?), I don't like that inside inventory all the earrings look like a plain, if large, gold ring. I naively thought that changing that would be easy; I spent some hours tweaking everything I could tweak in CK, but I didn't find any neat box named 'pick inventory look here'. It must be somewhere, but where?

 

2) I created a tiny mod adding few things to Breezehome, including two letters left by the previous owner. To my surprise, even though I created them using a bounty notice as a base, in my inventory they were classified as 'book', rather than 'note'. Once again, search for the value I could change to fix that failed. It's not keyword - both books and notes use the same 'VendorItemBook'. Eventually I deleted both letters and made them again, this time from 'Anise's note', and now they are recognized as notes in-game. However I'd still like to know what am I missing. If I create an item from scratch, rather than editing a copy, is there no way to tell the game what kind of item that is?

 

I did try to google this, and I got plenty of tutorials on using CK for item creation, but none of them addressed these specific issues. I'd be grateful for any tips.

 

(Not related - the spellcheck STILL doesn't recognize 'google' as a legitimate verb? What year is it living in, 1997? Oh, and it doesn't recognize 'spellcheck' either... ah well.) ;)

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  • 10 years later...

#1 depends upon the object in question.  Some use the actual model, and others use a separate ground or world model. Positioning is handled via an inventory node within the mesh file being used.

#2 I have no idea.  It has always been suggested to take an existing item that is similar to what you want, duplicate its record, and modify it for your needs.

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