kothaufen Posted December 13, 2009 Share Posted December 13, 2009 I have some issues with the harbinger of the void mod.A kid is in paradise falls and kills all the slavers and without a reasen they turned hostile on me ,too.Is there a mod or a console command to reset the paradise falls faction?I know how to revive the dead slavers but they stay hostile.I have found this ClearFactionPlayerEnemyFlag [bigTownFaction] on a geck site but I don't know how to use it right.is thise a command console code or how do I need to get this working? Link to comment Share on other sites More sharing options...
gsmanners Posted December 13, 2009 Share Posted December 13, 2009 I rather doubt they turned hostile for no reason. Are you sure you didn't shoot one of them even by accident? I think even a companion could cause the group to become hostile. Link to comment Share on other sites More sharing options...
kothaufen Posted December 13, 2009 Author Share Posted December 13, 2009 I haven't shot them I played a mod where a kid kills them and after the kid killed them the turned hostile towards me, too Link to comment Share on other sites More sharing options...
gsmanners Posted December 14, 2009 Share Posted December 14, 2009 Like a number of factions in this game, Slavers are scripted to go hostile the moment you attack them (or someone in the player faction attacks them). To reset their faction relation, you have to set those variables (whatever they are) as well as the standard SetAlly function. The game itself is a whole lot easier and requires a lot less CLI and code searching if you just keep frequent backups and reload when you get consequences you don't like. Link to comment Share on other sites More sharing options...
kothaufen Posted December 14, 2009 Author Share Posted December 14, 2009 Yes but how do I set them alied to me since I am no faction?Do I enter the code in the command console or do I need the geck editor? Link to comment Share on other sites More sharing options...
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