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Wake Up Alone In Zeta


Jaenak

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When you say it works on one file and not another, do you mean two savegames of the same character, or two totally different characters?

 

 

 

Also, if you search for "console" on the Nexus, you should be able to find a few mods that give players access to the console. I have never used one of these before, so I can not attest to how well they work. I advise you getting either Quarn's or Zumbs' workarounds if you go that route,

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My apologies, I should have specified. I have my main file, and I also have a file that I made SPECIFICALLY to see if Zeta was buggy with mods.

 

My main file screws itself at this point, but the newer character can access the quest no problem, mods or no mods.

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My apologies, I should have specified. I have my main file, and I also have a file that I made SPECIFICALLY to see if Zeta was buggy with mods.

 

My main file screws itself at this point, but the newer character can access the quest no problem, mods or no mods.

 

Sounds like something buggy in the savegame then.

 

The only options I can think of are ignoring Zeta (I'm guessing you don't want to do this), Using another save, or trying one of the console enablers found on the Nexus.

 

If I was in your position, I'd try one of the enablers. I linked two from some scripters that I trust. I haven't had need to test the individual mods, but I know that those two do good work.

 

Good luck. I'm sorry that I didn't have anything very useful to say.

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  • 2 weeks later...
Thanks to slbrgt and rhs88. Your combined commands worked perfectly. Enable was the key for me at least, without it, moveto player wouldn't work.
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  • 2 years later...

Sorry for the 3 year late fix, but this is for the greater justice.

 

Also sorry if this has already been answered in the same, Google and all that.

 

prid 05000988 (Somah)

 

Disable > Enable

 

Moveto player

 

EnablePlayerControls

 

ALIIIIIVVEE!

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  • 1 year later...
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