saintgrimm92 Posted May 10, 2014 Share Posted May 10, 2014 (edited) I've made a rather large mod, it also has a rather extensive quest. I want to make future add-ons for the mod, not just simple updates, but other quests that will require that mod. So I intended to make it into an ESM so that I could continue releasing content that takes place in the world spaces of the mod. However, I ran into an issue. I tried converting the ESP file into an ESM using both TESVSnip and Wyre Bash. Neither of the ESMs work right. There are multiple quests, similar to the skyrim main quest. The second quest starts where the first quest ends. I know the build up is correct, I've tested it many times and it still works when using the ESP fil, but when I use only the ESM file, the 2nd quest will not start (but the first one does). Anyone know how to fix this? EDIT: Both quest 1 and 2 are started with activator triggers. and an on triggerenter script. Edited May 10, 2014 by saintgrimm92 Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 10, 2014 Share Posted May 10, 2014 Why not just leave it as an ESP? You can follow these instructions to make your add-on plugins dependenthttp://www.creationkit.com/Tutorial:_Using_third-party_mod_records There is also a way to do it with TES5Edit but I'm not sure of the steps and I'm not comfortable recommending it. Link to comment Share on other sites More sharing options...
saintgrimm92 Posted May 10, 2014 Author Share Posted May 10, 2014 I didn't realize I could make other ESP files dependent to an ESP. Only reason I wanted to make it ESM was I thought that was the only way to use it's assets without copying them to a new ESP lol. Link to comment Share on other sites More sharing options...
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