EMPEROR SABER Posted December 18, 2009 Share Posted December 18, 2009 i have a mod that i am makeing and i am in desperate need of beta testers to test the mod and give me feedback on it, also there are a few problems i am allready aware of and there is one that i do not know how to fix, but it shouldnt be too complicated. Credit will be given to the testers. please reply if you are willing. :thanks: Link to comment Share on other sites More sharing options...
DavidBudreck Posted December 18, 2009 Share Posted December 18, 2009 Sure, I'll give it a try. What kind of mod? Link to comment Share on other sites More sharing options...
EMPEROR SABER Posted December 18, 2009 Author Share Posted December 18, 2009 http://www.tesnexus.com/downloads/file.php?id=28429 that is the link to the mods page, i have had 98 downloads so far but no real feedback, i know that there is a problem in weye...just follow the big bridge leading from the imperial city and ull be at the small bunch of buildings, at the end, i think youll be interested as to what you will find. Dont ask me how i did it. i dont know. i need someone to tell me how to reverse it... thank you. and as i said you will be acredited fully for this :biggrin: ((how did you get the rank of veterin...im a novice and i dont know what is neaded to advance. if its experience makeing mods im not shure what i should be, but if it is experience with mods i might be a bit higher. :) goodluck :thumbsup: . the portal is in the imperial city market district neer the best defence, its easy to find but may be tampered with by a mod that alters the imperial city, im not shure about that. I am just uploading the new interiors now the time is, 6:51 here.(gmt+10...or 11 or 9, day light savings time alters it by an hour. i live in Australian eastern daylight saveings time.) Link to comment Share on other sites More sharing options...
ptbptb Posted December 18, 2009 Share Posted December 18, 2009 (how did you get the rank of veteran...im a novice and i dont know what is neaded to advance It's posting. Just post a lot. But remember to keep your posts on topic, helpful and following posting guidelines you you could get mistaken for a spammer :biggrin: Link to comment Share on other sites More sharing options...
EMPEROR SABER Posted December 18, 2009 Author Share Posted December 18, 2009 file added (: Link to comment Share on other sites More sharing options...
EMPEROR SABER Posted December 18, 2009 Author Share Posted December 18, 2009 ptbptb would you like to be a beta tester? (and im not posting this to make it so ive posted more lol) Link to comment Share on other sites More sharing options...
DavidBudreck Posted December 18, 2009 Share Posted December 18, 2009 50 posts = Regular, 100 = Veteran I had already downloaded your mod earlier this week, but just hadn't gotten to it yet, so I am one of the 98 downloads. I will try to get to it this weekend; I know it won't be tonight. Is the mod compatible with AFK_Weye? Link to comment Share on other sites More sharing options...
ptbptb Posted December 18, 2009 Share Posted December 18, 2009 ptbptb would you like to be a beta tester? I don't have modding experience (yet) and I still haven't played through the Oblivion Main Quest once (actually, I still haven't closed the oblivion gate outside of Kvatch!) so I'm probably not the best choice. Link to comment Share on other sites More sharing options...
3rdtryguy Posted December 18, 2009 Share Posted December 18, 2009 This sounds really cool. I tried a Weye mod once which built it up into a tent city/marketplace/suburb area, but unless it was the only mod running it would crash my game. I never did figure that one out. Anyway, I have a feeling that I'd have the same problem with this one, which is a pity, especially since not a half hour ago I made a post here commenting on the lack of a cleric's faction, and here you've brought back the Imperial Cult.I might try it anyway, being a glutton for punishment. LOL Link to comment Share on other sites More sharing options...
EMPEROR SABER Posted December 19, 2009 Author Share Posted December 19, 2009 no, the alterateion to weye is completely unintentional. i think it is to do with the parent worldspace of tamriel being used on the city i made, so it might be compatable with mods altering weye, it might actualy fix it. and lack of modding experience only meens you cant tell me whats wrong with the mod in the weye section, but your opinion is still very valueable :) Link to comment Share on other sites More sharing options...
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