EMPEROR SABER Posted December 19, 2009 Author Share Posted December 19, 2009 I still need more Beta testers. multiple opinions is good, and makes shure i dont miss any flaws or glitches. Link to comment Share on other sites More sharing options...
EMPEROR SABER Posted December 21, 2009 Author Share Posted December 21, 2009 anyone? anyone at all? Link to comment Share on other sites More sharing options...
David Brasher Posted December 21, 2009 Share Posted December 21, 2009 I am downloading right now. I will start play-testing your mod today. You should have some feedback soon. Link to comment Share on other sites More sharing options...
zprospero Posted December 22, 2009 Share Posted December 22, 2009 I've looked this over and while I think some of your ideas are interesting(particularly the Imperial Cult) I do see a lot of room for improvement in your implementation. First off, for the accidental sinking of Weye and a good portion of it's surroundings you need toclean the mod. Here is a list of tutorials discussing different tools and ways of doing this: Mod Cleaning TutorialMod Cleaning Tutorial with TES4EditTES4Edit Cleaning Guide I recommend reading them all to get a good idea of how you feel most confident doing this.Hopefully, you should be able to undo anything you didn't mean to do with these tutorials. It will beseveral LAND type alterations that you will have to tell it to ignore. The biggest thing I noticed when I reached the Rising Sun City is the seams. Make sure you lookat something from every angle (There was a rowboat floating 8 feet in the air). The streets anda lot of the citadel had areas you could see into or past that you shouldn't be able to. You can eitheredit the landscape or place boulders or crates to hide seams when they are impossible to get around(that's how Bethesda does it) but a lot of what I saw wasn't impossible to fix. I know that's difficult,I've spent a lot of time inching the pieces in every direction so they look seamless, but it really pays off. There was also a loud cheering sound that was played almost everytime I entered the main area that was getting very annoying. In the Bastion there are doorjambs without doorways. If you walk out ofthem you end up in limbo, for lack of a better word, and can only escapewith the TCL command. Even if you haven't built where that's supposed tolead, always put a door or something there to stop people from falling out,even if it's only temporarily. Also, the guards had killed every criminal in the Bastion and were busy beatingthe tar out of one when I arrived. I would assume this is due to bounties beingon them. Once they're in jail there's no need for a bounty to be on them sincethey're already caught. It will also stop the guards from executing them all. Overall, it needs a lot of work, but I think it has a lot of potential.Clean it, and fix or hide the seams and it will present much better. Link to comment Share on other sites More sharing options...
DavidBudreck Posted December 22, 2009 Share Posted December 22, 2009 I have already cleaned the mod for him, because I had exactly the same reaction, but he has not uploaded the newer version yet. Link to comment Share on other sites More sharing options...
zprospero Posted December 22, 2009 Share Posted December 22, 2009 Good. Thank you for telling me. Link to comment Share on other sites More sharing options...
EMPEROR SABER Posted December 22, 2009 Author Share Posted December 22, 2009 Good. Thank you for telling me. Zprospero, would your real name happen to be David? or Dave? or a name like that. because i have three beta testers, David David, and Zprospero, who i dont know the real name of. if your name is david, thats very odd. *sighs* my goal was to have all the houseing work and street work (without final touchups with trees, flowers. ect. and npcs made for every house, and with movement happening in there lives before my birthday... ive got 2 hours and 13 minits. thats not going to happen. Link to comment Share on other sites More sharing options...
EMPEROR SABER Posted December 22, 2009 Author Share Posted December 22, 2009 cleaned version uploaded. Link to comment Share on other sites More sharing options...
zprospero Posted December 22, 2009 Share Posted December 22, 2009 No, my name isn't David. It's Zach. My username is just something Icame up with because I needed one. Most everywhere else I go by Dvorak. I'll PM you the specifics of any other small bugs I find with the new version. Link to comment Share on other sites More sharing options...
EMPEROR SABER Posted December 27, 2009 Author Share Posted December 27, 2009 I have now finished the naming and createion of all npcs for the houses. i have not yet clothed them and placed all of them in the houses, although i have placed about half of them. i hope you had a good christmas. and i also hope you reply soon. Link to comment Share on other sites More sharing options...
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