mybad Posted May 12, 2014 Share Posted May 12, 2014 hi everyone, i'm starting to understand how to let work things between blender nifskope and the CK..but i found a strange issue importing some armor models that i modified in blender to the ck! look at these 2 pics attached... the nifskope model looks fine but when i import it to CK and associate it with a model it looks like stretched and weird like in the red circle...anyone a bit skilled in these tools know how to fix this?thanks! Link to comment Share on other sites More sharing options...
neomonkeus Posted May 12, 2014 Share Posted May 12, 2014 Use the NifSkope spell -> Update Tangents should fix it. Link to comment Share on other sites More sharing options...
mybad Posted May 12, 2014 Author Share Posted May 12, 2014 (edited) thanks for the answer neo :wink: just tried your solution but it didnt solve the problem, as i can see from the ck the cuirass is properly imported (the skin preview is working properly) but when i make an npc wear it starts to stretch..may be a problem with the nodes that attach it to the npc bones? Edited May 12, 2014 by mybad Link to comment Share on other sites More sharing options...
mybad Posted May 14, 2014 Author Share Posted May 14, 2014 any other knows how to fix this?i need a solution for the release of a massive mod.. ;) Link to comment Share on other sites More sharing options...
vinniewryan Posted June 1, 2014 Share Posted June 1, 2014 Are you using the nifscripts exporter? Link to comment Share on other sites More sharing options...
mybad Posted June 21, 2014 Author Share Posted June 21, 2014 i'm using BSAopt to open the bsa and extract the nifs (thanks for the answer ;) ) Link to comment Share on other sites More sharing options...
mybad Posted July 24, 2014 Author Share Posted July 24, 2014 (edited) no one knows why this s**t happens? Edited July 24, 2014 by mybad Link to comment Share on other sites More sharing options...
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