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vinniewryan

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Everything posted by vinniewryan

  1. Hey everybody, I'm wondering if anybody out there is capable of, or willing to help me convert some hair meshes to work with a hoodie mesh, or the other way around. The hairs are from the SG Hair, which can be found via a quick Google search. The hoodie is part of this mod. It's mostly minor clipping, I'm still trying to determine if it would be best to rework the hoodie or the specific hairs that don't fit. Thanks in advance.
  2. Did you update SkyUI or SKSE in the last few weeks? Or perhaps install an SKSE plugin which could be stalling it? Also, is MCM registering anything? Or only select mods? Can you confirm that SKSE is working at all?
  3. Just asking because in my experience when vertices start to explode from meshes, it usually means your GPU is over-overclocked. Try adjusting that down a bit, or use the Skyrim Performance Monitor to see what your GPU is doing at the moment of the crash.
  4. I hate to ask such a stupid question, but are you using the SKSE loader.exe? Sometimes it's the smallest thing... Otherwise I will have to think on this. At this point I usually re-install everything with a script, especially SKSE, updates, DLC's, and making sure I have all required mods for my installed ones. I will be curious to know if you figure this out in any way. I think SKSE includes the follower scripts so making sure those didn't get overwritten would be a good thing to check. Edit: It doesn't have follower scripts, but it does have all of the other crucial scripts for actors. Do you have papyrus logging set up?
  5. SkyUI vars are stored in your saved game files. If you start a new save, you're using a clean SkyUI config. If you're using an old save, I suggest opening your game, saving it, then loading it and doing your testing from there. Some MCM menus need a load-save-load to happen before they will register. Can you tell me which mods are not registering, and if they're new mods you're adding or if they just suddenly disappeared from your MCM Menu?
  6. ouch.. Something else is seriously wrong then. What are your system specs?
  7. Import the body, then create a new object and do all of your edits to this new object. If you want to use body geometry, then go into the body object and copy the vertices you need and paste them into your new object. Once you've created your armor, delete the body object. I'm pretty sure you'll want to import the skeleton from the start so you can add vertice weights and such. Without vert groups, your vertices will explode all over the screen :/
  8. One more thing, in enbseries.ini under Global, look for: [GLOBAL] UseEffect=trueIf this isn't set to true, enb is disabled. Also, if enb doesn't work they suggest downloading the latest versions of d3dx9_26.dll and d3dx9_40.dll and copying them to your Skyrim folder. Alternatively, you can find these files in C:/Windows/System32/
  9. Just open the console, then use the mouse to click on them. You'll know when you've selected something because its formID will be displayed as a number like 00C00D62 or something similar. Always 8 hex (A-F, 0-9) digits long.
  10. I have a few suggestions. Go to your Skyrim.ini, rename it to _Skyrim.ini then launch the game and see if the trees are still messed up. Next, install the LOD pack for Skyrim Flora Overhaul. If they are still messed up, try deselecting or even uninstalling Skyrim Flora Overhaul. This mod has caused the same problem on my install and the only way to fix it that I've found was to remove the associated files and re-install it. PS, if the first thing doesn't fix it, you can delete the new Skyrim.ini and rename _Skyrim.ini back to Skyrim.ini.
  11. If you go to your 'saves' folder and find your save from the original install (before you reformatted Windows), there will be a .skse file with the same file name. If you open this file with notepad, you can see your original load order. I would suggest making your current load order the same as the original one, if it's not aleady. This should fix any new conflicts. Then just make sure you've not missing any follower based mods that you had before. These usually have their own scripts which take over the follower dialogue. You can also try manually adding the NPC to the follower faction and setting their relationshiprank to try and 'force' them to have the follow dialogue, using the following console commands on them: (make sure you select them first with the console) AddToFaction 5c84d 3 SetRelationshipRank 14 3
  12. Good idea to try a new install. If you want to test this quickly, you can install the mod "Random Alternate Start" which replaces the intro scene with a menu where you select your character type, then it randomly places you in the world. Then use Player.Placeatme on Lydia or some other mod-added follower to quickly test. Otherwise you may have a load order issue in which case, are you using SKSE?
  13. Yes, if you don't set up your vram correctly, the enb functions will not work. First, go to Skyrim/enbseries.ini, right-click and click 'properties'. Make sure this file is not 'Read Only'. If it is, uncheck that and click ok. Next, find and open Skyrim/enblocal.ini, and change the following variables: [MEMORY] ReservedMemorySizeMb=256 VideoMemorySizeMb=2000 VideoMemorySizeMb: This should equal how much vram your video card has. You will want to set this to 1000. If this variable says 0, or anything higher than 1000, then enb will not work. ReservedMemorySizeMb: Many people suggest leaving this at 256. I'm not certain what it does, but just make sure that it's 256. Try this and let me know.
  14. Try instlling enb without the realvision files. Have you set up enblocal.ini? You need to configure that file for ANY enb you install.
  15. Just copy GenerateFNIS_for_Users to Skyrim/Data/Tools, so the exe should be in Skyrim/Data/Tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe. Are you using any follower overhaul mods? What happens when you try to add a follower? Do you still have the dilogue option "Follow me, I need your help." even after you've selected it once before?
  16. Have you set up enblocal.ini? You'll need to tell it how much vram you have, and also enable a few bool values. has enb worked for you in the past?
  17. Are you using the nifscripts exporter?
  18. Thank you for the ideas. @ IsharaMeradin, when using the method you've provided, the debug text still returns incorrect data. Sometimes it returns the name of the Actor's attached script, other times it just says "[Actor", or "[ObjectReference" if run on an object. Shouldn't this return the Actor's name? Actor A = O as Actor debug.Notification("Target: " + A)Anyway, even when I try to use: if (a.GetRace() == "BretonRace" || a.GetRace() == "NordRace") - for every single race, they all return "False". GetRace is a member of the Actor script so it seems that that information simply isn't transferring when I use "a = o as Actor" Edit: I tried debug.Notification("Target: " + a.GetBaseObject().GetName())and now it's returning the Actor's name properly. As for GetRace, I had to import a Race property for each Race I wanted to check, and use Race Property SkyrimRace Auto Race r = SkyrimRace Actor a = o as Actor if a.GetRace() == r and now it works :)
  19. Hello, I'm trying to use the following function to obtain an Actor property from the ObjectReference returned by the function. Here's what I have: Event OnCrosshairRefChange(ObjectReference o) Actor a = o.GetBaseObject() as Actor Debug.Notification("Target: " + o) Debug.Notification("Target: " + a)EndEvent This returns: Target: [Form Target: None I'm trying to turn 'a' into the Actor which 'o' is referencing. Any ideas on how I can do this? I also know that none of these are working because in another function, I checked the race of the target Actor / ObjectReference against every race in the game, and it returns False on any target NPC. Thanks!
  20. Just add the player to the faction and set his/her rank higher than anybody else. I don't think there's really an owner of a faction, more so the faction owns its members.
  21. I would like rain drops to accumulate on windows during storms and foggy weather. There must be a way to insert a shader, perhaps in effect.txt, into the enb render for the 'window' layer. I'm not sure if those effects can interact with Skyrim's weather variables or not.. It must be possible. GLSL is too simple, and so, I don't get it.
  22. If anyone with a computer decent enough to record a video with smooth gameplay, showing off the features of my mod, I would credit you on the mod page and be grateful. The mod is here: http://www.nexusmods.com/skyrim/mods/50564/? Thanks
  23. The only thing that comes to mind is, there was a bug where it will crash if you try to edit anything other than the quest ID and name and a few other things. Try just adding a quest with a name and ID, then save it (click ok). Then re-open it and make all of your edits.
  24. I'm making an app for quickly assembling MCM scripted mods without needing to open the CK, but there are a few bytes in every .esp that I can't quite debunk. Open any old .esp in your favorite hex editor and go to the 39th and 40th bytes. I believe they might be the MSB H and L bytes of a 32 bit byte, so bytes 41 and 42 may make up the LSB. Any ideas? Also if my app can make a .esp file for Skyrim, am I stepping on any toes, legally? I attached a screenshot of the app so you get the idea.
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