DemonFire9842 Posted March 27, 2006 Share Posted March 27, 2006 I'm trying to make a regen effect, and I have it active using a quest script, and healing me fine. The only problem is that I am wearing a heavy raiment of valor, and that has a Fortify Health 10 Enchantment. The game still detects my health as 333, instead of the 343 it is with the enchantment. Is there any way around this, or does Oblivion just detect base health regardless of enchantments? (I am using the Player.GetBaseActorValue Health Function to detect max health.) Link to comment Share on other sites More sharing options...
foo-bar Posted March 29, 2006 Share Posted March 29, 2006 I'm trying to make a regen effect, and I have it active using a quest script, and healing me fine. The only problem is that I am wearing a heavy raiment of valor, and that has a Fortify Health 10 Enchantment. The game still detects my health as 333, instead of the 343 it is with the enchantment. Is there any way around this, or does Oblivion just detect base health regardless of enchantments? (I am using the Player.GetBaseActorValue Health Function to detect max health.) Use GetActorValue instead of GetBaseActorValue. GetActorValue will return the modified number (or it should, according to the cs wiki). Link to comment Share on other sites More sharing options...
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