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Nadin

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I would not say i have a great knownedge on that particular subject,

but i think we should have the knowledge by now, to create a platform like it.

It´s just a matter of costs.

I would love to just stand there as a 2 weapon figther, no controls, no mouse.

Just move your arms, and fight the enimy. And see them coming from all around.

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I would not say i have a great knownedge on that particular subject,

but i think we should have the knowledge by now, to create a platform like it.

It´s just a matter of costs.

I would love to just stand there as a 2 weapon figther, no controls, no mouse.

Just move your arms, and fight the enimy. And see them coming from all around.

 

Now my concern is that that could be a tad addicting. Can't imagine why....

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VR is an odd topic for me because I remember those clunky old "VR" sets from the early 90's. ;) I actually got to play one.. it was kinda fun, but the "game" was little more than a primitive FPS with polygonal graphics which at the time, were still in their infancy. Though I realize graphics technology has come a long way since then, and VR-inspired computer accessories (such as nvidia's glasses) are starting to show up, whenever I hear "VR" I'll always think of that clunky game from way back when. Sure Star Trek's Holodeck is the ultimate in VR, but I just don't think of it as VR. As to addiction, any new entertainment technology brings with it a potential for addiction. Star Trek actually had an episode dealing with holodeck addiction. Being less culturally advanced as the humans of Star Trek, we'll probably have a lot harder time of it when it comes about.

 

and to adress the sillyness of games being related to kid death and murders. It IS connected but also has ALOT to do with the family.

 

Video games have never been shown to have any significant effect on crime. In all cases, there were many other factors involved. The media and fools like Jack Thompson love to latch onto video game violence because it's easy to sensationalize and thus sell stories, mainly because the majority of adults don't understand these video game things.

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I see VR as a sort of vacation from real life, and if recognized as that (by the participant) I don't see any significant difference between VR and a benign destination vacation. However, when the lines between VR and true reality start to become blurred, that's when you'd need to be cautious. Failure to adequately and responsibly deal with reality is cause for serious concern.
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