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OOT Equipment Thread


apocalypse1138

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OOT Equipment Thread

Requests & Suggestions

About This Thread & History: I am creating this thread because I have a problem. My "ultimate" vision for Oblivion is a partial Zelda-fication. Some mods aim to re-create Hyrule, some have faithfully reproduced Link's timeless Master Sword and some have re-created his tunic. My current vision of Zelda-fication is a sort of middle path. To re-create some of his equipment. To start small, I scripted a bit with some cool effects I could add to the tunics (pronam aka vicICE was invaluable help, IIRC. Also the tunics I used were compliments of the Legend of Zelda HoT Vol 4 mod, other equipment was from the Zelda Mod Project, IIRC, thanks much). I had come up with the Goron (Red) Tunic, while equipped, resisting all damage from lava. I had also come up with the Zora (Blue) Tunic, while equipped, greatly increasing the wearer's speed while swimming. I have thought a bit for a cool scripted effect for the Green Tunic, but nothing either original or faithful to the series came to mind, and as such, I am open to suggestions.

This is only the past though, and not the vision I have for the future of my obsessive Zelda-fication of Oblivion. To start small, I would like to focus on a few items of his, including but not limited to; Mirror Shield, Boomerang, Bow, Bombs, and Hookshot. Let's now move onto some pics and some ideas I have to make this work.

 

Pics & Ideas: Here I will post pics of the equipment I would like to recreate, going from easiest to create on paper, to hardest.

 

The Fairy Bow & Arrows:

http://images1.wikia.nocookie.net/zelda/images/b/b1/Fairy_Bow.png

By far the easiest to create, with no additional scripting required, would be this piece of equipment, meshes and icons for both the bow and arrow are all thats needed, along with whatever hooplah is involved with creating a new bow and custom arrows, and of course a cool quiver, perhaps from another mod with permission (realswords comes to mind). :P

 

Bombs (rough image idea):

http://www.videogamesblogger.com/wp-content/uploads/2008/10/link-bomb-throw-artwork-scan-big.jpg

A long while (8 months-ish) ago I asked the creator of the Blackpowder Bombs if I could use a version of the script, he accepted, but with due credit needed to be given, of course. I'm not sure if using your script is still ok with you, but I'm guessing it is. Anyways, if someone can create the needed meshes and icons, I'll send the script their way along with modifications to finish up the bombs. (why doesn't the CS have copypasta for scripts?!)

 

Mirror Shield:

http://media.strategywiki.org/images/0/07/OOT_Mirror_Shield.jpg

Surprisingly should be easy, and I think it will be surprisingly cool as well. Just create meshes and icons, along with a script that while blocking, gives 100 reflect spell. Upon further review, this will require OBSE. I need to use IsControlPressed to detect when the set block key is being held.

Fire,Ice, & Light Arrows (pic for inventory icon, actual arrow mesh in description):

http://images2.wikia.nocookie.net/zelda/images/e/e7/Light_Arrow_(Ocarina_of_Time_and_Majora

Fairly simple, tinge the arrowheads the appropriate color (red,blue, and yellow, respectively). Then create a script to do some fire damage, frost damage, and (open to alternatives)thunder damage. In the script include draining the PC's magic on impact (upon firing?).

 

Boomerang:

http://members.fortunecity.com/zeldafm/boomerang.jpg

Now were cooking with gas, the Boomerang! I want to really start with making this simple, and of course I am open to suggestions. Make it a spell called "Boomerang" and give it a unique spell icon similar to the boomerang itself. Upon casting (0 magic cost?), it releases the boomerang straight forward, not sure about making it come back though! For effects I'm thinking slight damage and high speed drain for 1-2 seconds.

 

Hookshot (ugh):

http://members.fortunecity.com/zeldafm/hookshot.jpg

Looking quite original on paper, this could go many ways. A spell that places the hookshot in the caster's left hand and shoots out a hook. A staff that looks like the hookshot and upon use, shoots out a hook. Or a weapon, when swung, will shoot out a hook. Thats the difficult choice, but the easy choice, difficult to do part comes here. Either make the PC teleport to where the hook from the hookshot hits a wall, make the hook do damage to whatever it hits, or (preferably) both.

 

Difficulties: Okay, here are the difficulties and problems I have. First of all, inexperience. I have an extremely skeletal knowledge of modding, but I am willing to learn more, whatever can help my Zelda-fication idea become a reality. Also schedual issues. Only available on weekends, for about a total of 20+ hours, rarely during the week.

 

What you can do to help: Many things, and I will be extremely grateful for any help I recieve, as I will need a lot. If you can supply meshes or anything like that, and tell me how to use them, that's great. If you can teach me some cool useful scripts or just write some up for me, that's also great and extraordinarily useful. Also suggestions and ideas are invaluable, it would be great to get second opinions on some choices or just getting to hear a second view on what would be possible and what would not be. Pm's or posting here would be the best way to contact me with any ideas or resources. Thanks for reaching this point in my post and considering my ideas and requests, it is much appreciated. :P

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