Ranokoa Posted December 22, 2009 Share Posted December 22, 2009 Okay, I have decided that since my scripting skills are increasing to the point where this specific script I really wanted to put onto a weapon I can now do, I want to learn how to model a sword >_< So I have a few questions: If price was no object, should the object be under 100$, or at least not a whole lot above, what is the BEST, (easiest, noncomplicated, friendly UI, no nights staying up hours on end wondering WTF JUST HAPPENED?) 3d modeling program Where can I find a tutorial to 'specifically' learn how to model a sword for oblivion, or at least edit a preexisting vanilla sword. What is the best texture programWhere can I find a tutorial for that for this whole mess?Where is the best tutorial for NifSkope for a sword Other information that I might not be including here? Keep in mind, this is all for a 1 hander sword. Thanks :D Oh ya, one more question. how long does it usually take for your first modeled sword with no experience to come out nicely? (hours, days, weeks?) Be well, sleep well, fight well, live long.~Ranokoa Link to comment Share on other sites More sharing options...
mcole254 Posted December 22, 2009 Share Posted December 22, 2009 Now to answer you first questions, some of the best modeling programs are a matter of oppinion and come down to personal prefrence, for oblivion 3ds Max would probably be the best, but under $100 then go with blender. Photoshop is you best texturing program but again for pricing get GIMP. For tutorials I posted something in these forums as an easy way to start modeling a sword (at least the blade) but I would also look here: http://cs.elderscrolls.com/constwiki/index...word_in_Blender Best of luck Link to comment Share on other sites More sharing options...
Ranokoa Posted December 22, 2009 Author Share Posted December 22, 2009 Thanks. How much is 3d max anyways? Link to comment Share on other sites More sharing options...
zprospero Posted December 22, 2009 Share Posted December 22, 2009 Personally, I use this program: Anim8or It's not the best of all, Blender is much more full featured and better supported, and youwill still need Blender for conversion to .nif and for applying a texture in a way Oblivion willunderstand, but for the actual meshing this program is a lot easier to get used to then Blender.(It's free as well) The UI is friendlier but still takes some getting used to. Also there are some scripts(not many though :() that can make more complex meshes automatically. This video series is how I learned to add meshes to Oblivion: VideoHowever, you can skip some of it if you use Anim8or, but if you wantto use Blender it tells you how to. I use GIMP for re-textures, since it's free. I used this tutorial: Link My first weapon was a staff, and I had it done in a couple hours.I was already pretty familiar with Anim8or, though. Edit: Sorry, must have posted simultaneously. Link to comment Share on other sites More sharing options...
Ranokoa Posted December 22, 2009 Author Share Posted December 22, 2009 hmm.. ill look into that Link to comment Share on other sites More sharing options...
mcole254 Posted December 22, 2009 Share Posted December 22, 2009 Anim8tor was the first 3d program I ever leaned to use actually, then I switched to Cinema 4d and the difference in capabilities and UI, the programs almos can't be compared. To answer your other question though, 3DS Max is $3,990 to download with a subscription Link to comment Share on other sites More sharing options...
zprospero Posted December 22, 2009 Share Posted December 22, 2009 I'd agree that there are a lot of better programs, but not free ones. A program that has a single main developer who charges nothingand one that has many developers and charges $995 dollars for it is,of course, going to have a more featured and impressive program. Anim8or isn't the best of all, as I said, but is an free alternative tomeshing in Blender, since it's UI is so daunting. Of course, if I could afford it I'd go with one of the ones you mentioned. Link to comment Share on other sites More sharing options...
mcole254 Posted December 22, 2009 Share Posted December 22, 2009 oh I agree with you completely, I don't use blender because I haven't figured out its UI, thats why I use Cinema 4d because its the easiest to use, figure out, and navigate. But back on topic, a bit of advice for a sword, find a 2d top view and trace the blade in the 3d program, then the handle can be made from editing a cylinder, and the rest depends on your modeling syle and shape of the sword. Link to comment Share on other sites More sharing options...
Recommended Posts