Rashish Posted May 16, 2014 Share Posted May 16, 2014 Hello again How do I make a movable static into a static with the geck? Link to comment Share on other sites More sharing options...
chucksteel Posted May 16, 2014 Share Posted May 16, 2014 Read my post it's post #6 in the thread. it's a long post with a lot of typos but the information you want is the first thing I talk about. Need help finishing a mod. Link to comment Share on other sites More sharing options...
Rashish Posted May 16, 2014 Author Share Posted May 16, 2014 Awesome! Thanks again Chuck. Link to comment Share on other sites More sharing options...
chucksteel Posted May 17, 2014 Share Posted May 17, 2014 glad to help. Link to comment Share on other sites More sharing options...
Rashish Posted May 17, 2014 Author Share Posted May 17, 2014 Another question; If you covered it, sorry, didn't see in in your post.Do I have to leave the .nif I opened for the mesh reference in the mesh folder? If so, will it need to be added to the mod folder for up loading? Link to comment Share on other sites More sharing options...
chucksteel Posted May 17, 2014 Share Posted May 17, 2014 as long as you use the exact file path that is used in the BSA you can delete the .nif as soon as you set it's path in your new form and it does not need to be included when you pack your mod for release. you just can't path to .nif's that are packed in a BSA so you have to place them in your game to set the path but after that the game will read the BSA path. Link to comment Share on other sites More sharing options...
Rashish Posted May 17, 2014 Author Share Posted May 17, 2014 Cool, you've been a great help. Link to comment Share on other sites More sharing options...
chucksteel Posted May 17, 2014 Share Posted May 17, 2014 loose files always win over files packed in a BSA but if there are no loose files the game will read from the bsa. and again glad to have helped. Link to comment Share on other sites More sharing options...
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