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Is it harder to make an animated fishing mod for Skyrim than for Minecraft?


wholegrain

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Also, can someone tell me what needs to be done step by step and point out to tutorials that teach you how to do the relevant stuffs we would need for the mod?

 

 

Basically, I want to create a new weapon type that doesn't deal damage, but that cast a fishing pole animation whenever we press the action key and that pause the game, open your inventory and generate a fish or a random object whenever you press the action key while your cursor is pointing at a body of water.

Edited by wholegrain
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You need:

1) Custom mesh for the fishing pole

2) Custom texture for the fishing pole

3) Custom animations for the fishing pole for 1sto

- Optional: Custom animation for the fishing pole for 3rd person

4) Custom animation for the character to hold the fishing pole in 1st person

- Optional: Custom animation for the character holding the fishing pole in 3rd person

5) Script that detects it is a fish able water withing the crosshair

6) Script that opens your inventory and add a fish, or object, based on a RNG factor.

 

You would need to learn how to:

1) Create a mesh

2) Create a UVW and a texture for that mesh

3) Animate static objects

4) Animate humanoids

5) Learn to script functions such as: Detect that this is water, and there can be fish there (A puddle not connected to anything else can not sustain fish), a random chance you get a fish, play animations and open inventory. You'd most likely use FNIS and SKSE for this.

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