wholegrain Posted May 16, 2014 Share Posted May 16, 2014 (edited) Also, can someone tell me what needs to be done step by step and point out to tutorials that teach you how to do the relevant stuffs we would need for the mod? Basically, I want to create a new weapon type that doesn't deal damage, but that cast a fishing pole animation whenever we press the action key and that pause the game, open your inventory and generate a fish or a random object whenever you press the action key while your cursor is pointing at a body of water. Edited May 16, 2014 by wholegrain Link to comment Share on other sites More sharing options...
Matth85 Posted May 16, 2014 Share Posted May 16, 2014 You need:1) Custom mesh for the fishing pole2) Custom texture for the fishing pole3) Custom animations for the fishing pole for 1sto- Optional: Custom animation for the fishing pole for 3rd person4) Custom animation for the character to hold the fishing pole in 1st person- Optional: Custom animation for the character holding the fishing pole in 3rd person5) Script that detects it is a fish able water withing the crosshair6) Script that opens your inventory and add a fish, or object, based on a RNG factor. You would need to learn how to:1) Create a mesh2) Create a UVW and a texture for that mesh3) Animate static objects4) Animate humanoids5) Learn to script functions such as: Detect that this is water, and there can be fish there (A puddle not connected to anything else can not sustain fish), a random chance you get a fish, play animations and open inventory. You'd most likely use FNIS and SKSE for this. Link to comment Share on other sites More sharing options...
wholegrain Posted May 18, 2014 Author Share Posted May 18, 2014 any tutorial that tells you how to use FNIS? Link to comment Share on other sites More sharing options...
fore Posted May 18, 2014 Share Posted May 18, 2014 Just look for the FNIS Modder's doc under FNIS files Link to comment Share on other sites More sharing options...
Kraeten Posted May 19, 2014 Share Posted May 19, 2014 Animations and scripts is what you'd need to make. There already is a fishing pole model in the game. Link to comment Share on other sites More sharing options...
Matth85 Posted May 19, 2014 Share Posted May 19, 2014 The animations and script are 95% of the work. Link to comment Share on other sites More sharing options...
toadguy Posted January 9, 2015 Share Posted January 9, 2015 I am surprised that it still wasn't done yet. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted January 9, 2015 Share Posted January 9, 2015 I am surprised that it still wasn't done yet.Well give it a go then and make one! Link to comment Share on other sites More sharing options...
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