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Kraeten

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Everything posted by Kraeten

  1. That definitely makes the toggle between the two options work, but for some reason the third disabling command isn't working. The script compiled perfectly though with no errors. Might just have to mess with it a little bit more. Thank you so much for sharing your expertise!
  2. Hello everyone. I have a small question regarding menu scripts. I'm utilizing a menu to enable and disable various things in ones and twos, but it would be quicker if I could consolidate some things. Is there a way to activate an ai button three times to essentially do the following listed below? Basically I'd like a menu button to alternate between enabling and disabling two different items, with the third button press disabling everything at once to essentially reset the button to its initial state. Thank you in advance for reading and any guidance you might have. ElseIf aiButton == 2 If (Marker02.IsDisabled()) Marker02.enable() Marker03.disable() Else Marker02.disable() Marker02.enable() Else Marker02.disable() Marker03.disable() EndIf
  3. Hello everyone! I've been dormant for some time but I'm finishing up a Modder's Resource that will offer a suite of new finely crafted meshes. I'm trying to release this resource alongside a new player home that will serve as a proof of concept of what can be made from these new models. I'm running into an issue however. Anytime I edit the terrain I observe the exterior cell's quads being corrupted in some way, where the terrain appears dark as if the surface has been vertex shaded. Please see attachments for clarification. Is this a glitch with Skyrim Special Edition? Any advice or remedies would be greatly appreciated. To be clear, I have not exceeded the terrain textures limit and have tried even removing some to test whether the problem has gone away. Thank you very much for your time. https://imgur.com/w2O1Lhy https://imgur.com/IqziO2b
  4. Darkfox127 has quite a few excellent video tutorials on the Creation Kit. There's enough there to get you started certainly. https://www.youtube.com/user/DARKF0X127
  5. The end product I was hoping to achieve would have had the player lean over the table, same as when he/she might use an enchanting furniture marker but instead of the enchanting display the player gets to choose any crafting they desire. It would all be menu driven, with the player remaining in the leaning over the table position as he/she goes from smithing to alchemy or whatever they desire. Basically an all-in-one crafting furniture marker. The script you generously fixed does have all the menu functionality I desire, only the furniture marker breaks it since any time a option is chosen it snaps the player out of the leantable furniture marker & menu. Ultimately the animation I hoped to pair the script with is more of a luxury/presentation thing than anything that really matters. The script paired with an activator marker works flawlessly, so I'll just make a new activator using a custom table model I'm working on. You helped me get the most important part right, so again thank you so much for your help! You're amazing! :dance:
  6. I do have it in a separate cell. Maybe it's the animation itself that's scrambling the script process. I was hoping to use a leantable furniture marker in conjunction with the script, but it's a small disappointment considering it works perfectly with an an activator instead. Thank you so much for your help!
  7. It compiled! Thank you so much! Now I just have to puzzle over why the Smelting menu isn't automatically opening as it should. Gonna have to do some tinkering. Edit: Works perfectly with an activator, but not with furniture. I guess that makes sense but I wonder how I can tweak that to work. :huh:
  8. :facepalm: DUUUUMB mistake on the first part. Tried moving some stuff around, and renamed my menu message. Still failing to compile. Here's how things look. Every time I put EndEvent it complains so I switched that only to get a new error. But here are the new errors. Thank you so much for taking the time to respond. I'm a complete stranger to Papyrus. ScriptName AAAAConsolidatedCraftingTestScript Activator extends ObjectReference {This is a test script.} Message Property AAConsolidatedStationWMenuMessage Auto ObjectReference Property Smelter Auto Event OnActivate (ObjectReference akActionRef) Menu() EndEvent Function Menu(int aiButton = 0) aiButton = AAConsolidatedStationWMenuMessage.show() If aiButton== 0 ElseIf aiButton == 1 Smelter.Activate(Game.GetPlayer()) EndIf Error Message Starting 1 compile threads for 1 files... Compiling "AAAAConsolidatedCraftingStationWMenu"... C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\AAAAConsolidatedCraftingStationWMenu.psc(1,56): required (...)+ loop did not match anything at input 'extends' C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\AAAAConsolidatedCraftingStationWMenu.psc(1,0): Unknown user flag Activator C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\AAAAConsolidatedCraftingStationWMenu.psc(0,-1): mismatched input '<EOF>' expecting ENDFUNCTION C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\AAAAConsolidatedCraftingStationWMenu.psc(0,0): filename does not match script name: aaaaconsolidatedcraftingtestscript No output generated for AAAAConsolidatedCraftingStationWMenu, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on AAAAConsolidatedCraftingStationWMenu
  9. Starting to get back into modding for the first time in a few years, and I'm trying to get this damn script to work. Well. The first part of it anyway. I'm trying to create an activator that opens a menu which allows the player to execute the crafting event of his/her choosing (Smithing, Enchanting, Tempering etc). Essentially, a consolidated crafting table. I was hoping someone could help me understand where I'm failing to make this script compile. Thank you very much for your time and consideration for any who try to help. Script Example 1 (DarkFox127's work) https://ibb.co/b7pK8Ny Script Example 2 (What I'm trying to insert into his) https://ibb.co/ZG8zDqT My broken attempt at merging the two ScriptName AAAConsolidatedCraftingTestScript Activator extends ObjectReference {This is a test script.} Message Property AAAConsolidatedCraftingMenu Auto Event OnActivate (ObjectReference akActionRef) Menu() EndEvent Function Menu(int aiButton = 0) aiButton = AAAConsolidatedCraftingMenu.show() If aiButton== 0 ElseIf aiButton == 1 ObjectReference Property Smelter Auto Smelter.Activate(Gane.GetPlayer()) EndEvent
  10. I'm so sorry your life and the life of your partner must be subject to this frightening uncertainty thanks to a mob of ignorant bigots. If you have your youth, strongly consider Canada. Any country really that has a sense of common human decency. I'm sorry, but we're all of out of that stuff apparently. Most of these countries have a NHS or equivalent, America being a notable exception.
  11. I'm an American, and I completely agree with you. I wish I could explain why my countrymen are so god damn backwards, but I honestly don't understand them. Hopefully in a few years I won't have to count myself among them. They're ignorant and proud, to put it simply. Greatest country in the world supposedly but very much interested in not learning from other countries. I always liked to think the USA would eventually be the sum of all human progress, but with a Trump presidency I don't have any optimism left anymore. The Great American Experiment has failed, we are far less than the countries of our origin are today.
  12. My favorite comedian, and who I consider an occasional philosopher had this to say which I think is apt on the day of Trump's presidential win. "When you're born you're given a ticket to the freak show, and when you're born in America you're given a front row seat." - George Carlin
  13. Please consult this thread if you'd like to modify my mods. Thank you! http://forums.nexusmods.com/index.php?/topic/2913744-goodbye-for-now/
  14. Hello Nexus Modding Community, I'm Kraeten. You may have seen me offerings tips and encouragement here, or maybe you enjoyed one of my player abodes like Castle Stonespire. Later today I'm leaving for basic military training, and it will be quite a few months before I'll be able to participate here again in any meaningful fashion. As a parting gift of sorts I've released a new resource, Stormcloak Cabin, in addition I've edited the attributes of all of my Skyrim mods so that if you'd like to create your own variations of Castle Stonespire and upload them to the Nexus you now can. Think of them as resources like the new Cabin I've released today. It's been a heck of a ride, and I'm grateful to everyone who has offered me advice and encouragement over the years. I wish you all happy modding. Goodbye, for now.
  15. .NIF must be used for a model to appear in Skyrim. There's nothing wrong with other formats, but given that they don't work for Skyrim they're irrelevent for discussion on this forum. If I was going to store my models for usage outside of Skyrim, I'd use .OBJ as I believe there isn't a 3D modelling software in existence that fails to include a import feature for that format. Hope this helps.
  16. You mean before the dossier concludes with "A Stormcloak victory is also to be avoided, however, so even indirect aid to the Stormcloaks must be carefully managed." Really if you're going to quote something, bother to read the entire segment. It's not as if it would require a great deal of time, given it's about one paragraph of text if that. Dawnstar has its Daedric sleep deprivation problem to deal with, that's hardly dissent against Ulfric. Given that the Jarl of Winterhold basically rules nothing, his jealousy of Ulfric isn't worth much consideration either. Considering how the Dossier keeps referring to direct contact, I seriously doubt there ever was any written correspondence between Ulfric and whichever Thalmor agent was manipulating him.
  17. Galmar's charms are lost on some people, obviously. Galmar is Ulfric's chief leftenant and most loyal soldier. He would not command Ulfric's forces in the field if he didn't have the full support of Ulfric and the Stormcloaks in general. I might also add that Galmar can be something of a poet when he's so inclined. I never saw Rikke recite poetry, until Sovengarde at least. As previously explained, Ondolemar does die when the Stormcloaks take the city. As for why I consider the Civil War Overhaul canon in this instance, that's easy enough to answer. Bethesda actually had the voice actors come in and record the dialogue for Ondolemar's exection. It's not some random fan who wrote or recorded dialgue for that scene in the Civil War Overhaul, that scene was 100% original content included on the disc. Considering Ondolemar dies in the vanilla game when the Stormcloaks take the city in the original game, as far as I'm concerned the execution scene simply shows us what we were previously denied from viewing but otherwise knew must have occured. Absolutely nothing. The Stormcloaks could hardly have a lower regard for anything the Thalmor might state via messenger or decree. Just one problem with that argument, the Dossier explicitly states the Dominion doesn't favor one victory over the other. Better luck next time. It did, actually. On one hand it could maintain hostilities with the Dominion as Hammerfell was clearly prepared to, or it could adopt a policy of appeasement thereby making every single casualty of the war devoid of any purpose or value. If the Concordant proved anything, it was that the Emperor hadn't truly considered the concequences that might befall the Empire by declaring war against the Dominion. With the cost of the war impossible to ignore in the wake of the Battle of the Red Ring, the Empire could have stared boldly towards an uncertain future or it could blink and turn away. It blinked.
  18. Where does he admit this, exactly? Not that it isn't a likely assumption mind you, but I would be interested to know where that dialogue is from. From what I remeber, his dialogue only relates to his iminent death. War absolutely is horrible, but at times it is necessary. Especially in this case where you're dealing with a faction like the Thalmor bent on racial purity and domination. It's madness to shy away from must be done, especially in light of the rumors pertaining to the Dominion cleansing Valenwood. To stay on the defensive only plays right into the Dominion's hands, as they have already proven themselves master infiltrators and saboteurs. That they can eradicate the Blades and insert themselves into the College of Winterhold, the center of arcane knowledge in Skyrim only demonstrates their long reach. I have little doubt they haven't similarly inserted themselves around other centers of strategic importance in Cyrodiil and High Rock. To assume the Dominion isn't already fully aware of the Empire's defensive measures along its southern borders is laughable. Ulfric and his Stormcloaks have proven themselves willing to battle the Dominion's poisonos influence, as demonstrated by Galmar's swift execution of Ondolemar. Whatever the Dominion consider him in their paperwork pales before that fact. As for leader material Ulfric is no worse a dupe than the Emperor when he cut ties with Hammerfell and signed the Concordant, effectively giving the Dominion what they'd originally set out to gain in the first place.
  19. Open the .NIF in Nifskope, and under NiTriShapeData find "BS Num UV Sets". Change the value from 1 to 4097. Now look up at the NifSkope menu bar and under Spells scroll down to Batch, then click Update All Tangent Spaces. Now save. This should sort out your problem.
  20. The Imperial General tells us he doubts the peace will last between the Empire and Dominion, and even that doubt he wants to keep private. Hardly the kind of stuff that speaks of an eagerness to go to war with the Dominion. The Emperor lacking political support at home only illustrates Cyrodiil's lack of fighting spirit, and I'm still unsure where you're getting that dialogue. The refusal to hand over prisoners doesn't make up for letting the Thalmor go where they please, inserting themselves into whatever politics they might fancy. The fact the Empire is still walking on egg shells when dealing with the Dominion, while the Thalmor openly speak of the Great War as only their "first war with the empire" illustrates how uncertain the Empire is of its own strength even after decades of relative peace. And this is the force people expect to defeat to the Dominion? Their faith is misplaced. Better that Skyrim leave Cyrodiil behind. The Nords can put up just as much of a fight as the Redguards did, if not more so since their northern shores will be much less hospitable to the Aldmeri fleet than Hammerfell's.
  21. It is only the best chance IF we assume Cyrodiil has the stomach for another war with the Dominion, and all evidence points to the contrary. If anything Cyrodiil has become the Vichy France of Tamriel. A unfair example in some respects, given that the Imperials do seem prepared to defend themselves from invasion but there doesn't appear to be any drive whatsoever to actually attack the Dominion. Rather they seem content to defend what's left of their meager Empire, and decades after the Great War are still far too eager to appease their Thalmor conquerors.
  22. In NifSkope you can smooth normals for a quick easy fix.
  23. Each protestor is responsible for his or herself. They're all out there for the same reasons, but that doesn't equate to shared accountability.
  24. In my opinion it's the modding community that makes the game. I would have stopped playing ages ago after completing the main quest with my first level thirty character otherwise. Maybe try taking a swing at using the Creation Kit? It can be quite a bit of fun, and there's no better time for a person to learn how with the wealth of tutorials available today.
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