ub3rman123 Posted February 23, 2010 Share Posted February 23, 2010 I'll spin the color wheel around some and see what I get. That pedestal looks excellent. What shall we do for loot containers? I think the heart-on-a-stick would look cliched.. That what you meant by coloring to blue and black?http://i1023.photobucket.com/albums/af356/ub3rman123/th_BlueSHield.jpg Link to comment Share on other sites More sharing options...
zprospero Posted February 23, 2010 Author Share Posted February 23, 2010 Yeah, that certainly looks good to me. For chests I'd recommend re-texturing an SI ordered chest. Here's the pedestal: Link Link to comment Share on other sites More sharing options...
L33Nexus Posted February 23, 2010 Share Posted February 23, 2010 Exactly like that :D use the vanilla daedric clutter but colour the stuff blue instead of red :D Link to comment Share on other sites More sharing options...
ub3rman123 Posted February 24, 2010 Share Posted February 24, 2010 What kind of enemies are going to be in these castles? I was always confused at the oblivion citadels being perfectly empty. Could there be some things like an armory in the castle? Edit: The tree problem seems to have corrected itself. Here's what I've got.http://i1023.photobucket.com/albums/af356/ub3rman123/BlackTree.jpg?t=1267010466 Link to comment Share on other sites More sharing options...
Argomirr Posted February 24, 2010 Share Posted February 24, 2010 I really shouldn't be hauling in more work, as I'm too busy already, but I can't resist. :P I've been following this for quite some time now - it looks very promising - and I'd like to help. I know my way around the CS and I can do basically everything (I do suck at heightmapping/landscaping though :P), but I specialize in advanced scripting. I can also do very simple re-textures, but nothing special. I am a busy person though, and while I'd love to help, real life and other things (such as EG ;D) may make that hard sometimes. Link to comment Share on other sites More sharing options...
zprospero Posted February 24, 2010 Author Share Posted February 24, 2010 Thank you very much, Argomirr! I'd love to have your help. Currently, ub3rman123 is making Shade Perilous for us, and that'sreally the focus right now. I too have been distracted by other mattersso I completely understand. Right now ideas for Shade Perilous beyond what I havebelow would be most helpful, as I'm struggling with it. @ub3rman123 I'm going to go into a bit of story-line, so forgive me if I get long-winded. In the first half of the mod you learn from the dremora herald that the defeat of Mehrunes Dagon has shifted the balance of power in the Daedric realms. Dremorahave defected after another humiliating defeat of there master, and have startedserving others. Azura, though she disdains the creatures, is so concerned bythe "Rise of Ouroboros" so to speak, that she has recruited a great portion ofDagon's armies and even taken possession of some of his holdings in theDeadlands (something most of the other Princes have been doing as well). As Nocturnal not only helped Ouroboros to ascend she even made himher consort Azura considers her a traitor and too dangerous to have allthe power she currently does. The army that is sieging the fort is made up of largely dremora andsome of the more brutish daedra who have been herded in to help. This is one of those moments where I sincerely wish I had Blenderskills, because Azura's personal daedra, the Winged Twilights, don'texist in-game. It'd be nice to have, but ultimately you'll be fightingDremora most of the time. As for the armory and all that, yes, please do put such things inthere. I too found it odd how they seem to leave there but haveno amenities at all. The palace/fortress should very much seemas a working castle, just somewhat disheveled do to the fighting. The other things I wanted to include were semi-transparent (ghostly)NPCs, the administrator Nocturnals who tend the castle, scrub the floors,etcetera, but I'll have to edit the shader to do that I believe, and theUber-Nocturnal's, the shadow creatures from mr_siika's Dwarven City. While the Uber-Nocturnals are on your side they are fairly dim,so one or two wandering about killing everything they see is notout of the question. They trees look great, it will definitely enhance the atmosphere. Link to comment Share on other sites More sharing options...
kieranfoy Posted February 24, 2010 Share Posted February 24, 2010 I have an idea for the Winged Twilights. Just take a pair of Alexander's Imp Wings, texture them blue, and add them to a coy of a Dunmer with different eyes. Also, there's a modders resource for a tail that takes on the textures of whatever peron it's on, could use that.Maybe give them some fancy armor (or let 'em go naked, I dunno), give 'em purple hair, and boom! Winged Twilight. Link to comment Share on other sites More sharing options...
zprospero Posted February 24, 2010 Author Share Posted February 24, 2010 I like it! Plus it makes much more sense for them to be coherent speaking NPCs. The Twilights would be her generals and the defected dremora her pawns/arrow fodder. I'll see if I can put one together and get back. Link to comment Share on other sites More sharing options...
kieranfoy Posted February 24, 2010 Share Posted February 24, 2010 I like it! Plus it makes much more sense for them to be coherent speaking NPCs. The Twilights would be her generals and the defected dremora her churls. I'll see if I can put one together and get back.Cool. This is the tail: http://www.tesnexus.com/downloads/file.php?id=9171 I'm sure someone skilled with blender can do something to make it more scorpion-like, maybe somehow add the Minitaur horn mesh to it, but make it blue? Oh, and as soon as I get the obsidian block frm Alonso, I can make something. Maybe you'd like a training room for Nocturnal's forces? 'cause that'd be fun. Link to comment Share on other sites More sharing options...
Argomirr Posted February 24, 2010 Share Posted February 24, 2010 Great! I'm glad I can help. Now, I need to read up on the storyline a bit to get a grasp of the details. ;D Link to comment Share on other sites More sharing options...
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