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Rise of Ouroboros: Crusade


zprospero

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Huh. Never had any problems with that, but pathgrid generation only works in exteriors so it isn't as useful as it should be. And even for exteriors you'll have to edit some bits yourself.

 

FO3 NavMesh system is quite an improvement, really.

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Yeah, at least there's some semblance of pathgrid generation for exteriors.

What's the navmesh for FO3? I've not modded extensively for it; it never gave me any creative ideas for building.

 

Anyone know any Nocturnal-based books I can use in these rooms? All I've known are Purloined Shadow and.. That's actually all.

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NavMeshes replace Oblivion's pathgrid system. They're basically triangular boxes that tell NPC where they can walk. NavMeshing is more efficient, but it's also gotten more complicated. :P

 

I'm not much of a Fallout modder either though. GECK keeps crashing so I can't mod...

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Navmeshing became a job. Actually to zprospero's comment...now people really appreciate 'the navmesher'. It's quite some work. It's like you've got to draw the floor yourself lol.
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It's way better, in results. It's worse in working, it's a lot more work. Yet the reward is that you won't have troubles as that the pathgrid system gave..meaning not obeying packages on npcs when changing vanilla landscapes or just strange walks in general. You basically can say...'''It's safe to walk here, you don't have to walk along the exact nodes, just get here in any fancy way..oh and watch out for that little rock over there'.' In oblivion the npc would just walk over a rock or get 'stuck' at stairs/rocks if it was working against you enough.

 

But lets get back on topic :). How are things faring?

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Almost done here. I just need to clutter up the admin nocturnal's quarters, then I'll hand the pathgridding and lighting over to Zprospero, and Kieran said he'd enjoy doing Nocturnal's quarters. Oh, and I have to do the throne room, but I cannae do that 'til L33 gets finished.
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