zprospero Posted March 3, 2010 Author Share Posted March 3, 2010 Thank you, ub3rman123! I am missing a few textures actually, and one ortwo meshes. Some parts of the land textures aremissing. The leaf textures are missing. Apparently, it's the bridges that are missing "extBridge01" I think may be the only one. The walkable part of the twisting ramp has a missing texture. You can see here.http://i816.photobucket.com/albums/zz84/zprospero/missingStuff.jpg Even without that, though, I must say that those screenshots don't do this place justice. It's enormous, twisting, dark and just perfect in every way. Everything looks so different,exactly as a custom daedric realm should. That cave is a masterpiece especially. I've nevergone through one that feels as much like a cave as it does. Thank you so much for making it all. Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 3, 2010 Share Posted March 3, 2010 Oh, whoops. Forgot about those; they're in seperate folders. Lemme fix that. Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 3, 2010 Share Posted March 3, 2010 Okay, the file with all the stuff is here. Link to comment Share on other sites More sharing options...
zprospero Posted March 3, 2010 Author Share Posted March 3, 2010 Thank you! I've got it, everything is there now. It really does look great. I'll post a video after I've gotten everything ready. In that empty tower you'll accidentally stumble upon Voldran Indoril (Azura's general) and some dremoradiscussing how the closer they get to the main tower the more mindlessly violent the Uber-Nocturnals are.Also gives you a tip off to Voldran being a little "off" as he looks right at you before he leaves but says nothingand leaves you to kill the dremora. That little scene will let the player now that the next Uber-Nocturnals they will encounter are dangerous, too. Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 3, 2010 Share Posted March 3, 2010 Just remember: I designed that cave system with the goal in mind of driving someone insane. Don't get lost! Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 3, 2010 Share Posted March 3, 2010 Now I'm bored. I finished Bioshock and this project.. Anyone got something for me to do? Link to comment Share on other sites More sharing options...
Argomirr Posted March 3, 2010 Share Posted March 3, 2010 Speaking of things do to... Anything I can do? I offered to help, but I haven't contributed anything substantial yet, or rather, anything at all. :P Link to comment Share on other sites More sharing options...
zprospero Posted March 3, 2010 Author Share Posted March 3, 2010 Well, right now I'm not sure. There are a few other places that you could try your handat making. This is meant to be a fairly enormous project. I planned sojourns into each of the variousPrince's realms. Some small, some enormous. The idea is that Azura's army is so vast that you need help todefend the city that you build (well, there's also the city itself...)from it during the final siege (a little like "Allies for Bruma" butyou have to do it because you'd be dead if you don't) The two largest I had planned were Shade Perilous and Coldharbor. Coldharbor has the unique benefit of using mainly existingarchitecture. The plan that I had for it was to have it basicallyas a ruined version of the Imperial City. This is the only description from the book "Doors of Oblivion":'The sky is on fire,' I heard him say as he moved on to the next realm. 'The ground is sludge, but traversable. I see blackened ruins all around me, like a war was fought here in the distant past. The air is freezing. I cast blooms of warmth all around me, but it still feels like daggers of ice stabbing me in all directions.' This was Coldharbour, where Molag Bal was Prince. It appeared to Zenas as if it were a future Nirn, under the King of Rape, desolate and barren, filled with suffering. I could hear Morian Zenas weep at the images he saw, and shiver at the sight of the Imperial Palace, spattered with blood and excrement. Quite a nasty place, as you can see. Other places would either be small or cop-outs.Like Malacath's Ashpit, which appears to be mainlyvaporous, so we can't send you there. Peryite's Pits you get to visit in his quest, and it is supposedto look exactly like the Deadlands because the Pits are basicallythe basement of Hell (as Peryite is one of the evil daedra).He also gave consent to Ouroboros' ascenscion, so I doubtwe need to talk to him. Meridia's Colored Rooms was going to be a reallysmall area (a few colored rooms, actually) basedon Poe's "The Masque of Red Death." Hircine's Hunting Grounds... Well, I have no unique ideas here. It'ssupposed to be a maze (there is a foliage maze resource), but youwon't spend a lot of time there, so might as well be a small forest. Hermaeus Mora's Apocrypha. Already been there in thefirst half, and Hermaeus clearly already has agreed to helpOuroboros in the battles. Azura's Moonshadow, well as she's the antagonist, weprobably aren't going to go here, but a small quest, usingthe painted world's resources isn't out of the question. Namira's Scuttling Void... Shipwrecks? That's all I got. Clavicus Vile's realm (no known name) is basically a grazing field.I would rather have him and his big dog in a throne room filled withgold. Probably a "cop-out" realm. Sanguine's Realm. No... Just no...A small room with lots of winesand pretty servants. Vaermina's Quagmire, now this one is interesting. I haven't figuredout what the puzzle will be, but this would be a series of "nightmare"rooms that after a time limit changes about. It does this until youfinally reach Vaermina (or get scared to death) Mephala's Realm. No mortal can enter here andshe gave her consent to Ouroboros when he ascended,so no reason to visit here, really. Boethiah's Attribution Share... I got nothing.We've already been there. It was kind of boring. The other part is the city. It's in it's own worldspace, one of the "pocket" realmsof Oblivion. The idea being that it's a full Telvanni town, mixed with Imperial architecture(Like Tel Vos was) that you slowly build up by recruiting/converting wandering NPCs(ones we add) to be inhabitants. It's part Telvanni because Divayth Fyr and his daughtersshow up to help you during the construction. (As you solved that question he'd beenstewing over for centuries, he's got some extra time on his hands.) Other than all that, I can't think ofanything else that can be done yet. Lots to do, but as I said before, do whatever interestsyou. If you don't do it, I'll get around to it eventually. Mainly it's locations right now. Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 3, 2010 Share Posted March 3, 2010 Ooh! Ooh! Can I have Coldharbour and the Hunting Grounds?As for the Ashpit, may I suggest something like the cloud scene in KotN? Link to comment Share on other sites More sharing options...
zprospero Posted March 3, 2010 Author Share Posted March 3, 2010 Well, I promised creative control of Coldharbour to DagonTheranis, as it was his idea. He's not been about here recently, though, so I'll PM him about it. You can certainly have the Hunting Grounds and any other place you like.I believe Ghogiel, or someone, created a wearable Hircine armor too. I'msure we could get permission to use it. For the quest, after which he awardsyou his aid, I was imagining something based on the "The Greatest Game"story. Basically, he hunts you, and if you succeed he agrees. If you havea better idea though, please share it. I suppose Ashpit would work as a sort of cloudy realm, but it says that youcan't breathe there without magical assistance. Of course, we could always havesome sort of amulet. Didn't Sheogorath say that Malacath's realm had an actual spine? We could buildon that, have the spine be sort of a long bridge, as you have no levitation you falloff, you die. Then maybe his palace is... A big skull? Well, whatever, please feel free to do whatever interests you, as I said. I'll see about some of the smaller, interior, realms for now. Link to comment Share on other sites More sharing options...
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