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Rise of Ouroboros: Crusade


zprospero

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Okay, I tried adding collision. This

is the part that may not work. If it doesn't

just use some collision boxes.

 

Also, you can use it for both the inside and outside,

but the inside won't really react to light very well.

 

Though that might be appropriate for Nocturnal's throne.

 

To get the size right you'll probably have to play with the scale, as

I had to do it again for the collision, so not sure how big it is this time.

 

Here it is: Link

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So, we're going with the moon-like texture?

 

That looks great, then. Perhaps a glow-map so it stands out,

as the entire realm's pretty dark? That would make it about

the only bright thing in the realm, and a good landmark to

judge where you're at (I got lost a lot).

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Sounds good. Yes, quite lost.

 

That cave in particular, I honestly thought I clipped through into an

inescapable area once. (I didn't of course, just couldn't find the exit)

 

You did an excellent job on that particularly.

 

When it's stocked with Uber-Nocturnals that

place will be a horrifying challenge.

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I'm not much good at interior/exterior design, but Vaermina's realm seems like a nice challenge.

 

I'm thinking a dungeon that actually changes shape continuously, mostly by cleverly disabling and enabling parts of the tileset, but also at certain point having the moving walls or something before the player's eyes - and when he finally thinks he's gotten out, the realm completely changes into something much worse.

 

It would require some innovative scripting. I love innovating scripting. :P

 

Thoughts?

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