Argomirr Posted March 4, 2010 Share Posted March 4, 2010 The enabling/disbling parts of the dungeon will be controlled by a quest script to make sure there's full control over the entire thing. The problem is, really, making it look somewhat better than simply having a wall pop up. The SI floor traps with a wall texture applied seem to do the job though. :P Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 4, 2010 Share Posted March 4, 2010 Zprospero, I don't know much about texturing/modeling myself, so I'd best not try it. See if you can map it so it doesn't tile so much, say, 3-4 tiles per side instead. My own ideas for the nightmare: A small classical Oblivion dungeon, fort ruin with a huge pile of gold at the end of a tunnel. As the player moves towards it, he hits a triggerbox which opens a hole beneath him, falling into a cylinder textured with sky. (A cylinder so he thinks he';s actually falling; just putting him afew stories up makes him look like he's standing still.) Link to comment Share on other sites More sharing options...
zprospero Posted March 4, 2010 Author Share Posted March 4, 2010 I'll get on that as soon as I have a moment. I like the idea of him falling out of a dungeon into the sky,but I'm not sure how well such a cylinder would work, though. Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 4, 2010 Share Posted March 4, 2010 Other than that.. Only nightmare I have is that the 'Radiant AI' learns to use the console. Don't suppose we could include that... Link to comment Share on other sites More sharing options...
zprospero Posted March 4, 2010 Author Share Posted March 4, 2010 No, but that'd be very funny. I saw a horror game once that tried to make the player believethings were going wrong with their system. Going to a blank screen,you could still move and interact but you couldn't see or hear anything,and there was lots of eerie sound effects. If I can remember the nameI'll look up some of the gimmicks and see if we could emulate one or two. It'd be especially nice if we could freak out the players themselves somehow. But I leave it up to Argomirr. I'm sure the place will be awesome. Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 5, 2010 Share Posted March 5, 2010 I've found that just randomly playing a loud screaming sound, like the ones in the 'find the ghost' pics, then not doing anything really creeps out the player. They expect something to happen after the scream and then freak out waiting for it. It never comes. :)Well, I can't start on Hircine's Realm 'til later, as I just got the new Borderlands DLC.. It shouldn't take long, it being mostly wilderness. Link to comment Share on other sites More sharing options...
Pronam Posted March 5, 2010 Share Posted March 5, 2010 Inspiration? Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 5, 2010 Share Posted March 5, 2010 Seeing as how all the places the player encounters Hircine have been frozen (Mortrag GLacier), I'm thinking a tundra forest, spots of snow and such, with huge bears and wolves. I'm also thinking of having some ghosts wandering around, innocent souls killed in the Rite of the Wolf-Giver. Also some ascended Glenmoril Coven witches. Just dress them up in Zealot robes. Sound good? Link to comment Share on other sites More sharing options...
kieranfoy Posted March 5, 2010 Share Posted March 5, 2010 Always did like the Glenmoril. Although their robes were closer to the grey robes than the Zealot. Link to comment Share on other sites More sharing options...
Argomirr Posted March 5, 2010 Share Posted March 5, 2010 Working on the ruin's layout a bit first... It's supposed to be large and confusing. I'm currently going crazy with stairs. It's gonna be so confusing when parts of cease to exist and pop back into reality at random. It's also gonna be confusing when I try to script this... [EDIT]I think I got carried away a bit with the stairs... Yes, nearly all of that is stairs, stairs and more stairs and all of them are connected, though you won't know where it's gonna lead you. Link to comment Share on other sites More sharing options...
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