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Rise of Ouroboros: Crusade


zprospero

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I'll look at that link. However, we could probably get away with

Sigil Tower electrical storm weather for Coldharbour.

 

Just thought it would fit the description more and help the ambience :)

 

So I'll wait for the picture before attempting Coldharbour, but I'll start working on the interior for Shade Perilous, do you want just the textures or the nif files using the textures too?

 

BTW for the charm thingy, should I start working on the texture and stuff for that, or do you not know if we are going to use that idea yet?

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The textures and .nif files would make it easier for me.

Right now, we are basically trying to establish a tileset.

If that's a problem for you, I can extract the .nifs myself.

 

Yes, we will use the charm idea. Do you have something specific in mind for it?

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The textures and .nif files would make it easier for me.

Right now, we are basically trying to establish a tileset.

If that's a problem for you, I can extract the .nifs myself.

 

Yes, we will use the charm idea. Do you have something specific in mind for it?

 

I was kinda thinking of making it like Arnora's amulet except with a white gem (with a glowmap) and black metal. There should also be a quest for obtaining it.

 

[EDIT[

Oh and if you are looking for new music for the mod look at Michikawa's music, oh and can I have the siggy :D

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Sounds good. I'm still slaving away on the first half (the ascenscion ritual is almost ready!)

 

But I'll try and come up with a quest. Unless someone else beats me to it.

 

Thank you for the link, I was hoping to incorporate some custom music.

 

Of course you can! Copy and paste this into your sig.

[url="http://thenexusforums.com/index.php?showtopic=171980"]
[img=http://i816.photobucket.com/albums/zz84/zprospero/rooSig-1.png]
[/url]

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It's a shame Shivering Isles is required to play this :(.

It's not that hard to get, Shivering Isles. You can get the GOTY down at Best But for less than thirty dollars, and you can make that mowing lawns for a summer.

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There were simply too many resources that SI added that we really need to use.

Plus, I've seen the game of the year edition in a two pack with Bioshock for 20 dollars.

 

The play-testing beta is done, by the way.

 

I just have to get the filesize down, there are textures from resources

that I didn't use that I have to sort out.

 

It will be up before the end of the day.

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This (a better longer version than this) will probably be part of a large book series

in Coldharbour about how the IC will be taken when Molag Bal comes.

 

(After Molag Bal's army has taken the city and stand before the Imperial Palace.

 

"Let's take this tower apart!" The demon general shouted.

 

"No!" Molag Bal exclaimed, the air seemed to turn to ice in his presence. "You will not tear the tower down. It shall be My palace."

 

"My Lord," The general began. "To the mortals this is a symbol of hope. Surely destroying it will..."

 

"You question Me?"

 

"No. Of course not my Lord."

 

"You understand nothing. It is because it is a symbol it must stand. We must corrupt it."

 

"What are your orders, Lord?"

 

"Bring to me all the mortals. I shall grant them immortality. Then you will take them to the top

of the tower and squeeze the blood out of them. Let their fluids and entrails pour down the sides

of the tower and do this until the every stone is stained with death and foulness. Then it shall cease

to be their symbol, and be the Palace of Molag Bal."

 

http://i816.photobucket.com/albums/zz84/zprospero/ColharbourTexture.jpg

 

This is a sample of what the White Gold Tower would look like in Coldharbour. I only show

a little bit of it because I didn't do a very good job on the other parts of it. Even here you can

see I got a little overzealous and accidentally made it a little too orange.

 

The idea as described in the story is that the tower, in particular, has been splattered with blood

to make it more demoralizing for the imprisoned mortals. The city basically needs to be very dirty

and every now and again blood-splattered. We can then add some zombie corpes like you find in

Necro lairs. We'll probably have two separate texture versions of the architecture so we can mix and match,

a blood splattered version and a filthy version.

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