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Werewolf race


Grimmdaur

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  • 2 weeks later...
Gude check out my mod I have a werewolf esp that you can use as for the sounds you will have to find those mut i have mesheshes that you can use Do a search on tes nexus file site search for Werewolf Legends Addon I have an esp in the file that has a Black werewolf that has redeyes just give me credit
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Gude check out my mod I have a werewolf esp that you can use as for the sounds you will have to find those mut i have mesheshes that you can use Do a search on tes nexus file site search for Werewolf Legends Addon I have an esp in the file that has a Black werewolf that has redeyes just give me credit

 

Oh man Oh man oh man this looks so tempting, but i'm useless for modding or these types of stuff, i don't even know how to take this and modify it as armor or make it a seperate race...

I'm such a noob, mind explaining this to me a litle bit more precisely (if you have time) ? :confused:

Perhaps you could explain how to take Loki's textures and meshes to be able to paste them on to the werewolf in druid mod ?

(no more thumping problems, fixed it !)

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could you post a link for the Lycan moon mod

 

 

as to the other guy i still am a newbie too so i do not know what to tell you i am just figuring this stuff out

 

 

however i can tell you how to create more wereolf creatures : here is how you do it 1ST of course start The CS (tes construction set) then sellect what ever mod that you need(Note: make sure you load a differnt werewolf mod other wise you might creat another copanion) then go to my coputer locale %&$!(usually Drive c) program files/ bethesda softworks / oblivion/ data/ meshes [here i cant put the cm partner werewolves as i forgot there directory sorry] but find your niff {net immersive file} and copy NOT cut, Copy and past it in you meshes file

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