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Still Old AddIn Version after AddIn Update


Benator

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Hi,

 

i have a problem with updating addins, for instance innodils pocket plane.

 

I installed a version with daupdater/damodder. Then I deinstalled that version und installed a newer one.

If I use the addin the first time (e.g. use the teleport stone) I get the new version. If I load a savegame with a "stored usage" of the previous version I get the old version.

So I cannot update addins if I already used a previous version.

Innodils Pocket Plane is only an example. So far I have the problem with all dazip installed addins.

 

I tried several things to fix the problem: deactivate addin and force load savegame, installing with daupdater/damodder, ... I even reinstalled Dragon Age Origin completely. After reinstallation I installed only the new versions of the addins... but I still get the old versions after loading the savegame. I cannot imagine that the addins are stored redundant in the savegame...

 

The 1.02a patch is installed and the Toolset available (I used it for checking files... no coding). My OS is Windows 7 64Bit.

 

Any idea? Thx in advance.

 

Have fun!

 

Ben

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first of all, daupdater =/= damodder.

 

Once that's clear, it is possible that it's not that you're loading an older version of the mod, but that the variables, plot points and areas are not being reset. Thus you end up with the 'new' version but with the areas, variables and plot points that where created by the old version.

If you provide more information about what kind of mods are giving you this trouble, and what exactly is as the old version, it'd be easier to nail down the problem.

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Hi,

 

thx for the fast answer.

 

first of all, daupdater =/= damodder.

Yep... I wanted to say, that I used daupdater and damodder. I tried several deactivation, deinstallation, ... combinations.

 

Once that's clear, it is possible that it's not that you're loading an older version of the mod, but that the variables, plot points and areas are not being reset. Thus you end up with the 'new' version but with the areas, variables and plot points that where created by the old version.

If you provide more information about what kind of mods are giving you this trouble, and what exactly is as the old version, it'd be easier to nail down the problem.

I installed first Innodils Pocket Plane 1.3. I dont know whether you know that addin... there are several storage chest/weapon stands and so on in a separate area. You teleport with a stone in the inventory to it.

When I update to Version 1.4 I dont see the additional storage. The area seems untouched... all works and looks like as before the update.

If I load a savegame before the 1.3 usage and use the stone I get the full 1.4 functionality.

 

The Innodils Pocket Plane is only an example (I really like it... great addin). I tried to confirm the problem with other addins and tested the personal castle (http://www.dragonagenexus.com/downloads/file.php?id=469) V01 to V02... exactly the same problem.

 

Please tell me, which informations do you need.

 

Thx!

 

Ben

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Well, it looks like my assumption was spot on: Once the game creates an area from an addin, it stays that way for that character regardless of the changes done to the addin. In other words, the area is saved on the savegame.

There's a chance it'd be different if you use overrides, or if you change the UID of the mod (should be on an xml in the mod's folder under addins, should also rename the folder).

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There are no problems with overrides in "/packages/core/override". Is it possible to use a dazip file this way?

 

I did a few simple modifications to the manifest.xml of the addins... but that does not work. But if I solve that and install the new addin version as new addin i have the problem, that my storage chests in innnodils pocket plane are empty, or not?

 

I think that's a strange problem... If the system stores the addin informations always in the savegames no user should be able to do an update. But it seems it works for the most people.

 

Have fun! Ben.

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Game seems to update most things BUT areas for you. Which haves sense since the game saves area states (which chests did you opened, what's inside stuff, what's the level of monsters...).

If you modify the new to have a different UID, hopefully you'd end up with TWO innodil planes, in which case you could move your stuff from one to another

...unless the game doesn't isolate namespaces, in which case nothing would happen.

 

 

You should ask the mod creator about this, perhaps make an attempt with an override version. Remember that the mod creator is using the 'builder' version of the mod which does behave differently in some aspects, mostly regarding updating things.

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Hi, I'm the author of the pocketplane. I have heard this issue from some people, but most can upgrade and see all new stuff without any problems.

I haven't been able to reproduce it either :(

 

In any case, The only thing I can think of that might "trigger" this is that the area uses plots? So it stores plot flags in the savegame. However investing the savegame, it seems it only stores the resource name of the area? So it mentions "inno_pp_area.are" but obviously it should LOAD that area from my mods directory no?

And it seems in most cases to actually do so :)

 

I'm afraid that renaming the mods UID will only result in the game acting as if the previous mod didn't exist, thus causing all the storage contents (the mod offers party storage amongst other stuff) to go *phoef* not something you want to happen I think....

 

Anyway, I'm more than willing to get to the bottom of this, cause I hate behaviour like that :)

 

Remember that the mod creator is using the 'builder' version of the mod which does behave differently in some aspects, mostly regarding updating things.

 

Do you have a link to some site listing (and hopefully explaining) these differences in behaviour?

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Sadly no, but i've seen problems in several comment threads of mods of weird stuff happening, while everything working normally for the mod creator. When the mod creator tried the final version he/she had the errors too.

If i recall correctly, it happened in combat tweaks and winter forge, can't recall the other two.

 

Perhaps it saved more data than the name on the people that are having this trouble?. You'd have to ask them to give you those savegames tho.

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I made a few savegames. I created a new char, so the savegames are small and clear.

 

You can see my actions below:

 

- Installation of 1.3 Pocket Plane with DAModder.

- Creation of a new char "MODTEST"

- Savegame "1.3 installed no use" created.

- Exit to Main Menu.

- Loading of savegame "1.3 installed no use".

- Usage of Teleport Stone. I see the 1.3 Pocket Plane.

- Put dagger at weapon rack and leave Pocket Plane.

- Savegame "1.3 installed used" created.

- Exit to Main Menu.

- Deactivation of 1.3 Pocket Plane.

- Close the game

- Deinstallation of 1.3 Pocket Plane with DAModder.

- Installation of 1.4 Pocket Plane (Innodils_Pocket_Plane_1_4_2-410) with DAModder.

- Start the game

- Loading of savegame "1.3 installed used"

- Usage of Teleport Stone. I see the 1.3 Pocket Plane Area. Dagger is in weapon rack.

- Leave Pocket Plane.

- Game saved as "1.4 inst not visible"

- Loading of savegame "1.3 installed no use"

- Usage of Teleport Stone. I see the 1.4 Pocket Plane Area.

- Put dagger at weapon rack and leave Pocket Plane.

- Game saved as "1.4 inst visible"

 

So we have 4 Savegames:

- 1.3 installed no use

- 1.3 installed used

- 1.4 inst not visible

- 1.4 inst visible

 

How can I give them to you? I did not find an attachment functionality in the forum and private message. I can send it via eMail if you give me an eMail Address via private message?!

 

Please tell me, if you need more or other info. Thx for you help! Have fun! Ben

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Orbatron, the author of Your Personal Castle (http://www.dragonagenexus.com/downloads/file.php?id=469) describes the same problem:

> Also for all of you with the problems seeing new content

> (like cage dancer) you need to completely REMOVE the mod

> and then install the new one, and load a pre-existing

> save (do not force load a save which was done with

> the old version).

 

There is also an update discussion. I added a comment with a link to this forum thread.

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