Jump to content

The Black Knight


MetaKnightFan

Recommended Posts

minor update: I began the rigging process and like i exepted the easy way this time won't work. I tested the armor in game and there is a lot of aweful scretching going on.

This may take a while to fix.

Link to comment
Share on other sites

  • Replies 118
  • Created
  • Last Reply

Top Posters In This Topic

exactly. I copied the weight from a vannila armor just to see the effect it will do, but sadly this armor is way to compicated to rig. (that's why i like doing skimpy armors :P)

I'll have to do it manualy for the majority of the armor. I might need help from others too :P

Link to comment
Share on other sites

:S i wish i could help but i haven't yet got round to installing oblivion on this laptop, I'd kinda have to see what the stretching is to know how it should be painted, Thats what you do right?

 

Because i know Weighting is quite annoying but that's probably the best way to start, try the vanilla weight then see whats going wrong then Edit it yourself from there :)

Link to comment
Share on other sites

Oh, don't worry, for the most part i know what to do :) The only problem i think i will have is the cloth between the legs. I don't want it to be screatched when the legs aren't together. I'll work something out.

 

Hmm i also think this is the time to talk abaout the cape. Should i make it? I guess i'll have to edit the skeleton and make a new animation so that it will float around in a different way that the rest of the armor. I saw an armor with something similar once but i'm not sure how it was made. Any toughts?

Link to comment
Share on other sites

i know what you mean, but i'm thinking big. I was thinking of makeing that red cape go up when you are falling down, and maybe floating in the air when running. That WOULD be awesome!
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...