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Terrible mistake: Leveled enemies


a3n

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The game was fun... until I reached level 15. Up to now, bosses were dangerous and critters were critters. But thanks to the 'wonderful' leveled enemy concept, every critter is now level 12 and often use the same spells and talents as any boss. Does anyone enjoy having your party obliterated by a few lowly bandit archers with scattershot, just after they defeated a high dragon? Not me.

 

Oblivion had the same obvious fault, and I 'fixed' it there by disabling XP gains. Is it possible to do the same here?

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Ehm.. you shouldn't really be obliterated by a scattershot in the first place. Do you have the latest patch? are you, dunno, using cover or fireballing the archers?.
Yes, there is usually plenty of cover... for the enemy archers. And they only need to hit one 'uncovered' party member to have scattershot affect everyone nearby. Fireball is a bit hard to use while hiding behind cover, and thanks to spells being timed you cannot spam fireball until they are dead, if you had a clear shot. Besides, I don't use fireball, not since a certain dangerous boss made things too easy by knocking himself to the ground with it. My Morrigan likes entropy and cold spells.

 

I'm using version 1.02, which is the latest patch afaik. And I'm not talking about one encounter with a single scattershot. Also, please don't think I find it too hard. It's not hard, just totally unbalanced and ruining the fun that was present in the early game.

 

Apparantly, your solution is to adjust your tactics. To me, that's just another indication that things are wrong. Why should you have to ignore bosses and go after critters first, once you go from 14 to 15? Is that logical to you? Shouldn't the bosses become more dangerous, instead?

 

The concept of leveled enemies is not bad in itself, but unfortunately the developers of this game chose the simplest implementation. It's one of the many things that give this game it's 'unfinished' feeling, imo.

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this wasn't really much of a problem to me, on one of my games, i used the exp glitch to get to lvl 9 before the battle of ostagar

and i didn't really see much of a difference in the enemies

 

 

you should set a tactic to everyone that makes you drink a health poultice everytime your health goes below 50%

 

and you should always have a healer with group heal, it helps a lot.

 

if you finding it too hard, you could also set the difficulty lower.

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The scaling of enemies is hardly your problem. Lemme guess, denerim?.

Those archers will be doing their scattershot since early levels, by level 7-9 they already got it. Fighting them at 10 or at 20 will make no difference to this, they'll still scattershot you in either case.

 

Your gripe is not with the leveling system, your gripe is with scattershot being annoying when enemies have it.

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Yes the issue here is scatter shot, and I only ever see the archers in Denerim (for all quests/random encounters there) make gratuitous use of it. It used tlo be annoying but since I recently completed a 2H warrior playthrough I have gained real appreciation for the "Indomitable" talent that makes you immune to stun/knockdown, as opposed to Sword & Board talents that make you immune to knockdown only.

 

I also found that when I stopped training Morrigan in those visually appeasing but not so powerful spells like fireball and such things begin to improve. Now I have her set up to make gratuitous use of sleep and walking nightmare to stun all those archers, have them run in circles, and attack each other.

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Make a wise use of sleep + mass paralysis + the aoe paralysis with glyphs combo

 

Also don't forget to taunt with your tank.

But then it also depends on your party configuration (which character you use and how they're specced)

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The game is constructed with the intention of rewarding use of strategy you know. ;)

That being said, I agree levelled enemies us a mistake common to game developers. I guess they don't always have the time construction proper and logic challenges. :(

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well Morrigan are pretty good at cc if you working down her Entropy tree well i put that tree also a bit into cold spells, all fights are pretty easy when i have her around and i can shooting people with out really do much (my main is tank warr no skill in archer) but he rarely need to join melee fights to tank when fighting regular mobs (i let Leliana do the melee work and Wynne keep her healed)
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