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back to the roots


JAS622

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I bought fallout 3 for the ps3 before having played the other games in the series. I loved the game and naturally wanted to know about the games in the series. One of my friends had fallout 1 and 2 and he let me barrow them and i instantly noticed the difference in the games. Fallout 1 and 2 are great games and so is fallout 3 but seemed like fallout 3 was less realistic than both of them. And some elements of fallout 3 seemed very cut and paste from Elder Scrolls Oblivion.

 

What i first noticed was that as you increase in skill you weapon damage increases and as far as i was concerned it was good because the game was a rpg and that is how rpgs work but fallout 1 and 2 were able to keep the game realistic by keeping the weapon damage constant no matter what your skill level only changing your accuracy with the weapon allot like in real life. In fallout 3 power armor is strong but it was not a game changer only being around 10 points stronger than the lower tier armor. It was exactly like the armor from oblivion in which you get hit from an attack and the armor absorbs a percentage from the attack and transfers the rest to your hp for damage and that is realistic for swords axes and hammers its not the case for bullets. The power armor filters 45% of a 10 mm round and it filters 45% of 308 round something that in real life does not happen. If you know anything about body armor is that different bullet calibers get different absorption and reflection. And because the power armor is described as a tank i will compare it to one. A tank can completely reflect any projectile under a anti tank round and even then i can absorb some of the antitank rounds energy depending on the round and the armor. It would never absorb only 45% of a 9mm round and absorb 45% of a anti tank round.

Fallout 1 and 2 armors had damage thresh holds in which if a projectile does not do a certain amount of damage it will be completely reflected and if it does get through the thresh hold its damage is then absorbed through damage resistances like the percentages from fallout 3 which is how body armor really works.

 

So I want to know if there is a mod that changes fallout 3 armor and weapons to be more like fallout 1 and 2 armor and weapons and if there isn't i want to know if there is someone who can make this mod.

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While I was investigating your request to see if someone had already done this (or something similar), I came across this in the description of a mod I looked at:

Sadly, there's no easy way to simulate Damage Threshold since the 'Shield' effects from Oblivion

were removed.

There may be a way to fake it with FOSE, I don't know.

 

I didn't find any armor like you describe, and I do think playing with such armor might be interesting.

 

As for removing the damage bonus from weapon skill, not sure that's possible at all. The damage bonus is not all that great anyway.

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thanks for the reply and i think i might have thought of a way to make it work.

 

it wold take a lot of changes but here it is

 

make the power armor resist 100% damage and then include some other sort of damage to the weapon like on oblivion a magic type damage like fire or something that way the regular damage is filtered but the other damage gets through

depending on the bullet size would be the extra damage

 

for example a 10mm pistol would do 9 damage minus 100% damage plus no extra damage equals 0

 

a 308 sniper rifle round would do 40 damage minus 100% damage plus x equals x

 

 

what do you think?

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What i first noticed was that as you increase in skill you weapon damage increases and as far as i was concerned it was good because the game was a rpg and that is how rpgs work but fallout 1 and 2 were able to keep the game realistic by keeping the weapon damage constant no matter what your skill level only changing your accuracy with the weapon allot like in real life.

 

Fallout 1 and 2 wern't FPSs...

 

Makeing horribly innacurate guns on a first person shooter would be just plane frustrating while, as opposed to helping make the gameplay feel more immersive. The idea of a first person shooter is that the players input effects how you aim.

 

You could make the gun more and less accurate without it being frustrating, but to make it on such a scale that it would be worth 100 skill points wouldn't really work.

 

 

Mass Effect however did have an interesting way of dealing with accuracy, but even so, it wouldn't be possible for a modder to script something like that into Fallout.

 

 

As far as the armor idea, it sounds like a good idea in theory, but I don't know how it would be able to be modded into Fallout.

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thanks for the reply

 

i thought of that and that is true

 

but how about this first shot accuracy would be dependent on the weapon but a low skill would make consecutive shots after that less accurate increasing the spread like loosing control of a weapon because of lack of skill

 

a 100% skill would make the weapon shot as if it was bolted down as opposed to low skill would be like giving a 5 year old an AK 47 and taping down the trigger. :biggrin:

 

i would still like input on the armor though

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I was going to apply something like that armor threshold into my mod. My theory was to make the armor and the projectile/ammo have a certain enchantment put on them. The power armor would have a sort of "spell resistance" and the bullets would have the anti spell. The spell on the armor would be something like resist damage and depending on the armor it would have a certain percentage. Then the projectiles would have a do damage spell on them so every time the projectile hit the armor the damage resistance and damage added would be calculated. If it worked it could might have even been able to solve your increasing damage problem to by simply nulling weapons attack damage and the damage would instead be controlled by the projectile. Depending on the bullet type/calibr the spell would either do more damage or less damage. Haven't tested the theory yet and on top of that you would have to apply that spell to every armor and every projectile so there would be some extra work needed.
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thanks for the reply

 

i thought of that and that is true

 

but how about this first shot accuracy would be dependent on the weapon but a low skill would make consecutive shots after that less accurate increasing the spread like loosing control of a weapon because of lack of skill

 

a 100% skill would make the weapon shot as if it was bolted down as opposed to low skill would be like giving a 5 year old an AK 47 and taping down the trigger. :biggrin:

 

i would still like input on the armor though

 

If low skill was as you explained, no one would even consider playing Fallout 3.

 

But anyways, Mass Effect comes close to the way you explained accuracy, as in the weapon becomes less accurate the longer you keep fireing. But like I said before, that would be an immposible system for a modder to put into the game.

 

But if you havn't played Mass Effect, you should check it out, it has a pretty unique way of handling weapons and your rate of fire dynamicly effecting the crosshair and stuff.

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Mass Effect's system is much like Counterstrike's, but perhaps less forgiving.

 

make the power armor resist 100% damage and then include some other sort of damage to the weapon like on oblivion a magic type damage like fire or something that way the regular damage is filtered but the other damage gets through

depending on the bullet size would be the extra damage

 

I think I saw something like that, with armor having particular resistances in addition to an overall damage reduction. Let me see if I can find it again.

 

Ah, here it is: http://www.fallout3nexus.com/downloads/file.php?id=1402 It's the same mod I pulled the quote from in my last post. Looking at all of the changes, I suspect it won't play nice with other weapons mods and such.

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thanks for the reply

 

his mod is good but its still damage resistance with no threshold so it just filters damage instead of stoping it.

 

As for ecksile do you think you can do something like that or know enybody who can

 

i would do it myself but i am not computer savy

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