Jump to content

Creating interiors


alex2avs

Recommended Posts

I started creating some interiors in Blender 3d. And i'm looking for advices about exporting , texturing and especially creating the collision.

 

I might mess up the exporting , as I can see the Collision/Havok lines in NifSkope and CS but when I place an item in they fall trough the ground.

 

I use for exporting the following options :

 

Export Geometry only

Stripify Geometries

Smoothen Inter-Object Seams

 

Static - >Stone

BSX Flags : 2 (default)

Layer : 1

Motion System : 7

Quality Type : 1

Unk Byte 1 : 1

Unk Byte 2 : 1

Wind : 0

Solid

Use bhkListShape

 

 

Texturing - for interiors I use the <recalculate normals inside options

and for collision I use Hull->Convex , and I make it a little smaller to fit in the interior part of the mesh.

 

every linked tutorials , informations and advices will be well met :).

 

Thank you.

Link to comment
Share on other sites

Texturing - for interiors I use the <recalculate normals inside options

and for collision I use Hull->Convex , and I make it a little smaller to fit in the interior part of the mesh.

 

every linked tutorials , informations and advices will be well met :).

 

Thank you.

For static object textures, you're almost always best off using more generic tiling textures and assigning multiple textures to various parts of the model. Although you could technically try to cut it all up and fit it on a single texture, like armor and weapons, you often lose out on texture quality, the ability to tile a texture across a face, and don't gain anything since you end up using a very large texture (most computers can handle 4 1024x1024 texture w/normal maps better than 1 2048x2048 texture w/normal maps). Any detail elements, such as wood framing is usually better off being an actual mesh instead of textures anyway. You might want to look at how many vanilla statics are mapped and created to get some ideas.

Link to comment
Share on other sites

Thank you , Vagrant :).

I already use multiple textures assigned to different parts of the model. When I bumped in the option Select Material I was like : wow ! This was here and I never used this.. :biggrin: I noticed that Vanilla models wood framing are actual meshes(Higher potential when you clutter the room in CS).

 

 

Any ideas on collision ?

 

And another little problem , after I make the collision for the object - better or worse, and export the model as a nif , with the settings above , the model looks like an exterior both in nifskope and CS.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...