alex2avs Posted December 30, 2009 Share Posted December 30, 2009 I started creating some interiors in Blender 3d. And i'm looking for advices about exporting , texturing and especially creating the collision. I might mess up the exporting , as I can see the Collision/Havok lines in NifSkope and CS but when I place an item in they fall trough the ground. I use for exporting the following options : Export Geometry onlyStripify GeometriesSmoothen Inter-Object Seams Static - >StoneBSX Flags : 2 (default)Layer : 1Motion System : 7Quality Type : 1Unk Byte 1 : 1Unk Byte 2 : 1Wind : 0SolidUse bhkListShape Texturing - for interiors I use the <recalculate normals inside optionsand for collision I use Hull->Convex , and I make it a little smaller to fit in the interior part of the mesh. every linked tutorials , informations and advices will be well met :). Thank you. Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 30, 2009 Share Posted December 30, 2009 Texturing - for interiors I use the <recalculate normals inside optionsand for collision I use Hull->Convex , and I make it a little smaller to fit in the interior part of the mesh. every linked tutorials , informations and advices will be well met :). Thank you.For static object textures, you're almost always best off using more generic tiling textures and assigning multiple textures to various parts of the model. Although you could technically try to cut it all up and fit it on a single texture, like armor and weapons, you often lose out on texture quality, the ability to tile a texture across a face, and don't gain anything since you end up using a very large texture (most computers can handle 4 1024x1024 texture w/normal maps better than 1 2048x2048 texture w/normal maps). Any detail elements, such as wood framing is usually better off being an actual mesh instead of textures anyway. You might want to look at how many vanilla statics are mapped and created to get some ideas. Link to comment Share on other sites More sharing options...
alex2avs Posted December 31, 2009 Author Share Posted December 31, 2009 Thank you , Vagrant :).I already use multiple textures assigned to different parts of the model. When I bumped in the option Select Material I was like : wow ! This was here and I never used this.. :biggrin: I noticed that Vanilla models wood framing are actual meshes(Higher potential when you clutter the room in CS). Any ideas on collision ? And another little problem , after I make the collision for the object - better or worse, and export the model as a nif , with the settings above , the model looks like an exterior both in nifskope and CS. Link to comment Share on other sites More sharing options...
alex2avs Posted December 31, 2009 Author Share Posted December 31, 2009 Problems solved , Collision works now. Thank you for your time. Link to comment Share on other sites More sharing options...
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