Nymrohd Posted January 1, 2010 Share Posted January 1, 2010 I'd love to make some custom items using the warden commander massive armor model but I cannot seem to be able to activate that module in the toolset. How do you open the erf packages in the toolset? (I've seen loads about compiling our data into erf but how do you do the reverse?) Link to comment Share on other sites More sharing options...
TGBlank Posted January 1, 2010 Share Posted January 1, 2010 You use file->open?After that you can extract the stuff. Link to comment Share on other sites More sharing options...
Nymrohd Posted January 1, 2010 Author Share Posted January 1, 2010 You use file->open?After that you can extract the stuff. When you try to open those files, you get a popup with ERF File options. Among them version, file type, and some additional information according to the first two picks. V1 and V2.5 for instance require an ERF string, and V2.2 has protection. Only V2.0 is simple but it does not work for the item ERFs that I want to open (the ones from Warden Keep). Link to comment Share on other sites More sharing options...
TGBlank Posted January 1, 2010 Share Posted January 1, 2010 Hmm, last time i checked i could open the erf files of warden's keep with the toolset, then "extract all" Link to comment Share on other sites More sharing options...
Nymrohd Posted January 1, 2010 Author Share Posted January 1, 2010 Hmm, last time i checked i could open the erf files of warden's keep with the toolset, then "extract all" That works for any other ERF. It just doesn't seem to work for any of the DLC files (any of them, blood dragon armor, warden's keep and stone prisoner files, I tried them all, always got the same dialog window about choosing ERF version). Link to comment Share on other sites More sharing options...
TGBlank Posted January 1, 2010 Share Posted January 1, 2010 Are you using the toolset to open them or the separate erf editor? Link to comment Share on other sites More sharing options...
Nymrohd Posted January 1, 2010 Author Share Posted January 1, 2010 Are you using the toolset to open them or the separate erf editor? The toolset. But the toolset uses the editor I think. Link to comment Share on other sites More sharing options...
TGBlank Posted January 1, 2010 Share Posted January 1, 2010 It *should* use it at least.Hmm, do you need the models themselves for editing? or are you happy enough with the gda entries that let you use the models for other items?.. hmm, gimme a couple minutes... Ok, comma-separated table (csv). You should be able to copypaste this on exel, or at least save it on notepad and import this on exel: armor_massive_variation_gwb.gda"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial","SoundMatType" "int","string","string","string","string","string","int","int" 9,"Grey Warden Armor A","arm","mas","f",,2,13 gloves_massive_variation_gw.gda"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial" "int","string","string","string","string","string","int" 8,"Grey Warden Gloves A","glv","mas","f",,2 boots_massive_variation_gwb.gda"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial" "int","string","string","string","string","string","int" 8,"Grey Warden Boots A","boo","mas","f",,2 item_sets_gwb.gda"ID","Label","namestrref","Slots","Prop1","Prop1Value","Prop2","Prop2Value" "int","string","int","int","int","float","int","float" 0,"INVALID",0,0,0,0,0,0 10000,"Warden Commander's armor",52,52,41,-12,6,2 heraldry_gwb.gda"ID","Label","HERALDRYFILE" "int","string","string" 46,"Grey Warden","H_GRYWRPRCa_0.dds" Link to comment Share on other sites More sharing options...
Nymrohd Posted January 1, 2010 Author Share Posted January 1, 2010 It *should* use it at least.Hmm, do you need the models themselves for editing? or are you happy enough with the gda entries that let you use the models for other items?.. hmm, gimme a couple minutes... Ok, comma-separated table (csv). You should be able to copypaste this on exel, or at least save it on notepad and import this on exel: armor_massive_variation_gwb.gda"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial","SoundMatType" "int","string","string","string","string","string","int","int" 9,"Grey Warden Armor A","arm","mas","f",,2,13 gloves_massive_variation_gw.gda"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial" "int","string","string","string","string","string","int" 8,"Grey Warden Gloves A","glv","mas","f",,2 boots_massive_variation_gwb.gda"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial" "int","string","string","string","string","string","int" 8,"Grey Warden Boots A","boo","mas","f",,2 item_sets_gwb.gda"ID","Label","namestrref","Slots","Prop1","Prop1Value","Prop2","Prop2Value" "int","string","int","int","int","float","int","float" 0,"INVALID",0,0,0,0,0,0 10000,"Warden Commander's armor",52,52,41,-12,6,2 heraldry_gwb.gda"ID","Label","HERALDRYFILE" "int","string","string" 46,"Grey Warden","H_GRYWRPRCa_0.dds" Thanks, these should actually do. Still wondering why I cannot get them from the files themselves ofc but at least I can do what I wanted now. Link to comment Share on other sites More sharing options...
TGBlank Posted January 1, 2010 Share Posted January 1, 2010 If it doesn't work and it requires another non-texture non-model resource, lemme know. Btw, i'm using toolset 1.01, perhaps it's that? Link to comment Share on other sites More sharing options...
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