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How do I import models from the DLC?


Nymrohd

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I'd love to make some custom items using the warden commander massive armor model but I cannot seem to be able to activate that module in the toolset. How do you open the erf packages in the toolset? (I've seen loads about compiling our data into erf but how do you do the reverse?)
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You use file->open?

After that you can extract the stuff.

 

When you try to open those files, you get a popup with ERF File options. Among them version, file type, and some additional information according to the first two picks. V1 and V2.5 for instance require an ERF string, and V2.2 has protection. Only V2.0 is simple but it does not work for the item ERFs that I want to open (the ones from Warden Keep).

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Hmm, last time i checked i could open the erf files of warden's keep with the toolset, then "extract all"

 

That works for any other ERF. It just doesn't seem to work for any of the DLC files (any of them, blood dragon armor, warden's keep and stone prisoner files, I tried them all, always got the same dialog window about choosing ERF version).

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It *should* use it at least.

Hmm, do you need the models themselves for editing? or are you happy enough with the gda entries that let you use the models for other items?.. hmm, gimme a couple minutes...

 

Ok, comma-separated table (csv). You should be able to copypaste this on exel, or at least save it on notepad and import this on exel:

 

armor_massive_variation_gwb.gda

"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial","SoundMatType"
"int","string","string","string","string","string","int","int"
9,"Grey Warden Armor A","arm","mas","f",,2,13

 

gloves_massive_variation_gw.gda

"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial"
"int","string","string","string","string","string","int"
8,"Grey Warden Gloves A","glv","mas","f",,2

 

boots_massive_variation_gwb.gda

"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial"
"int","string","string","string","string","string","int"
8,"Grey Warden Boots A","boo","mas","f",,2

 

item_sets_gwb.gda

"ID","Label","namestrref","Slots","Prop1","Prop1Value","Prop2","Prop2Value"
"int","string","int","int","int","float","int","float"
0,"INVALID",0,0,0,0,0,0
10000,"Warden Commander's armor",52,52,41,-12,6,2

 

heraldry_gwb.gda

"ID","Label","HERALDRYFILE"
"int","string","string"
46,"Grey Warden","H_GRYWRPRCa_0.dds"

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It *should* use it at least.

Hmm, do you need the models themselves for editing? or are you happy enough with the gda entries that let you use the models for other items?.. hmm, gimme a couple minutes...

 

Ok, comma-separated table (csv). You should be able to copypaste this on exel, or at least save it on notepad and import this on exel:

 

armor_massive_variation_gwb.gda

"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial","SoundMatType"
"int","string","string","string","string","string","int","int"
9,"Grey Warden Armor A","arm","mas","f",,2,13

 

gloves_massive_variation_gw.gda

"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial"
"int","string","string","string","string","string","int"
8,"Grey Warden Gloves A","glv","mas","f",,2

 

boots_massive_variation_gwb.gda

"ID","Label","MODELTYPE","MODELSUBTYPE","MODELVARIATION","ICONNAME","DefaultMaterial"
"int","string","string","string","string","string","int"
8,"Grey Warden Boots A","boo","mas","f",,2

 

item_sets_gwb.gda

"ID","Label","namestrref","Slots","Prop1","Prop1Value","Prop2","Prop2Value"
"int","string","int","int","int","float","int","float"
0,"INVALID",0,0,0,0,0,0
10000,"Warden Commander's armor",52,52,41,-12,6,2

 

heraldry_gwb.gda

"ID","Label","HERALDRYFILE"
"int","string","string"
46,"Grey Warden","H_GRYWRPRCa_0.dds"

 

Thanks, these should actually do. Still wondering why I cannot get them from the files themselves ofc but at least I can do what I wanted now.

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