crimescene1973 Posted January 2, 2010 Share Posted January 2, 2010 Some of the mods I use do not have the additem codes in the read me's ect ect was wondering how I find then so I can add more then the maker placed in the game/vendor.....pls if someone could explain how do do it reply to someone as if they know how to open the geck and thats about it :) Figure the easy way would be to just use player.additem xxxx Crime Link to comment Share on other sites More sharing options...
WoogieMonster Posted January 2, 2010 Share Posted January 2, 2010 Open FOMM and click the button that says Plugin Editor and a little menu pops up. Click File and the Open and navigate to the mod and click it. When it opens, just go through the drop-down lists until you find the item you want and it will show you the ID of that item. The first two digits will be incorrect and will need to be replaced with the load order number. Also, I've sometimes found the load number can be off by one digit: so if your ID should be 22000ea7 but that does not work properly or you spawn the wrong item, then try changing it to 23000ea7 or 21000ea7. I have no idea what causes that, maybe my game is getting alzheimer's. Link to comment Share on other sites More sharing options...
crimescene1973 Posted January 4, 2010 Author Share Posted January 4, 2010 Thx :) I Am using the new one that does not have the plugin editor..least that I can see..I just used the Open in TestSnip and rumaged around but your reply helped get me there... Crime Link to comment Share on other sites More sharing options...
Skotte Posted January 4, 2010 Share Posted January 4, 2010 Thx :) I Am using the new one that does not have the plugin editor..least that I can see..I just used the Open in TestSnip and rumaged around but your reply helped get me there... Crime TESsnip is the plugin editor Link to comment Share on other sites More sharing options...
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