skinner927 Posted January 2, 2010 Share Posted January 2, 2010 How can I animate a character thru a script? I have their object, and I can do anything to them, but I have no idea how to get them animated. I've tried a few things and to prevent confusion I won't post what I've done. It would be nice if I could use a VFX for the animation but if I have to do sound and animation separate it will still be ok. Basically, the script is run when the user interacts with an object, and I need them to have an animation applied to them. Simply, the same animation for drinking a "Potent Health Poultice". It's VFX id is 91011. Could anyone help out? I tried searching to no avail, thanks :D Link to comment Share on other sites More sharing options...
TGBlank Posted January 2, 2010 Share Posted January 2, 2010 Tried looking for a script that does something similar? like zz_deathblow? Link to comment Share on other sites More sharing options...
skinner927 Posted January 3, 2010 Author Share Posted January 3, 2010 Tried looking for a script that does something similar? like zz_deathblow? Thanks for the bump in the right direction. While, I didn't find it in that script exactly I was still able to find it. And, for searchability, here's how:effect eVFX = EffectVisualEffect(91011); ApplyEffectOnObject(EFFECT_DURATION_TYPE_TEMPORARY, eVFX, partyMembers[i], 3.0f, stEvent.oCaster,0); EffectVisualEffect() takes an int ID from VFX_.xls, which is exactly what I wanted. Thanks again :D I can finally finish my personal mod. Link to comment Share on other sites More sharing options...
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