jcdenton2012 Posted May 23, 2014 Share Posted May 23, 2014 I was wondering how one would go about creating a jetpack flying Enclave soldier. I can create the armor in a mashup, haha... actually I already have; but I do not know how to create the actual creature. I would assume that I need to strip something out of... maybe... a Cazador and apply it to a Biped, but the details of how to do that are a little bit beyond me. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 23, 2014 Share Posted May 23, 2014 I was wondering how one would go about creating a jetpack flying Enclave soldier. I can create the armor in a mashup, haha... actually I already have; but I do not know how to create the actual creature. I would assume that I need to strip something out of... maybe... a Cazador and apply it to a Biped, but the details of how to do that are a little bit beyond me. Unfortunately there is nothing resembling a flying biped you can barrow the animations from :sad: If you used the Cazador skeleton the humanoid mesh would be distorted to lovecraftian proportions. You could make the animations yourself but that is a tall order. You'd be recreating or copying the human animations but adding in vertical movement along the Z axis for the flight. You could also use a script to move the solider around, but once again not an easy task, and it can be something of a resource hog (especially if there are more than one). Link to comment Share on other sites More sharing options...
jcdenton2012 Posted May 24, 2014 Author Share Posted May 24, 2014 I've actually had some success. I was able to take a MrGutsy nif with all of its animations and it's skeleton and scale it down. Then I built my custom creature around it. All I need to know now is how to increase its hover height. http://www.nexusmods.com/newvegas/Images/78939/? Link to comment Share on other sites More sharing options...
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