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Jetpack Enemies


jcdenton2012

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I was wondering how one would go about creating a jetpack flying Enclave soldier. I can create the armor in a mashup, haha... actually I already have; but I do not know how to create the actual creature. I would assume that I need to strip something out of... maybe... a Cazador and apply it to a Biped, but the details of how to do that are a little bit beyond me.

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I was wondering how one would go about creating a jetpack flying Enclave soldier. I can create the armor in a mashup, haha... actually I already have; but I do not know how to create the actual creature. I would assume that I need to strip something out of... maybe... a Cazador and apply it to a Biped, but the details of how to do that are a little bit beyond me.

Unfortunately there is nothing resembling a flying biped you can barrow the animations from :sad: If you used the Cazador skeleton the humanoid mesh would be distorted to lovecraftian proportions.

 

You could make the animations yourself but that is a tall order. You'd be recreating or copying the human animations but adding in vertical movement along the Z axis for the flight.

 

You could also use a script to move the solider around, but once again not an easy task, and it can be something of a resource hog (especially if there are more than one).

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