turbojoys Posted January 9, 2010 Author Share Posted January 9, 2010 ah ... i was thinking about making it in piece (not include the hel) to go just into the armor slot and just one UV .... do i have to hav them in three pieces? each with respective UV? Link to comment Share on other sites More sharing options...
kzelsama Posted January 9, 2010 Share Posted January 9, 2010 Several parts can share the same material (thus the same texture set), so you can just model the armor and map UV as one single mesh. I'm not 100% sure of it , but unless you separate the object into gloves/chest/boots there may be some bug when someone equips the armor and a set of boots/gloves from a different armor. Link to comment Share on other sites More sharing options...
w00teh Posted January 9, 2010 Share Posted January 9, 2010 If you use 3ds Max i suggest taking a closer look at this project on the social bioware forums - http://social.bioware.com/project/563/ There's still some issues but people are beginning to be able to import/export skinned meshes Link to comment Share on other sites More sharing options...
turbojoys Posted January 9, 2010 Author Share Posted January 9, 2010 that s good news ..... wondering anyone would do a maya or blender version??? Link to comment Share on other sites More sharing options...
LHammonds Posted January 11, 2010 Share Posted January 11, 2010 Well... LHammond,,, i hav actually begun modeling your reference armor....Great! Thanks. but anyhow ,,, can you refer me to someone who knows how to when i got the modeling done???Sorry I'm not much help in the DA universe as I don't keep up in it but it seems like you got some good information from kzelsama. (Thanks kzelsama!) I wasn't even aware that it was such a pain to get new armor in the game at this moment since I "thought" I had seen mods adding new armor meshes already. I guess "new" was referring to re-textures. If you ever decide to do anything for Oblivion, you can come to me with just about any question and I can answer it or know somebody who does. ;) Good luck with the project. LHammonds Link to comment Share on other sites More sharing options...
w00teh Posted January 12, 2010 Share Posted January 12, 2010 You can model it as one piece (The Templar armor is good reference for this) As for more information in exporters, apart form that project, tazpn and his command line tools is another, he's also fairly well known for creating the import/export tools for Neverwinter Nights 2 as well. Link - http://social.bioware.com/project/218/ Link to comment Share on other sites More sharing options...
turbojoys Posted January 12, 2010 Author Share Posted January 12, 2010 hey ... i am happy to say this necro armor project is moving onto the final texturing stage and i wanna upload couple of pictures of what i got for this necro armor so far (i hope its ok to do that here),,,they are just the final low poly model applied with normal map.....hope u guys like it ..... http://i46.tinypic.com/b3u5xu.jpg http://i50.tinypic.com/2hmnf4n.jpg i will update more once i got more into the texture, and any comments are welcomed Link to comment Share on other sites More sharing options...
kzelsama Posted January 12, 2010 Share Posted January 12, 2010 Looks really good, although I would see the chest section a little wider, more 'massive' looking :) Link to comment Share on other sites More sharing options...
turbojoys Posted January 13, 2010 Author Share Posted January 13, 2010 Kzelsama,,thank you for your comment, but i base this armor from a female figure and making it look a bit mode like female. so it really doesnt completely resemble the refernce images. and the texturing part is now complete, i would say, the model is now ready to be brought into the DA la .... can i email you with the files .... due to the original design of the armor was somewhat boring(personal opinion), so i decided to add aging detail into the texture when texturing it in hope of adding visual interest on it, making it looks like its been worn quite a lot and into countless battle. and the following is what the model looks like with textures here is in the Maya viewport http://i45.tinypic.com/aonhbs.jpg http://i45.tinypic.com/33c9ah1.jpg http://i47.tinypic.com/fp6xj7.jpg http://i46.tinypic.com/fmm2dd.jpg http://i46.tinypic.com/11j59u9.jpg http://i45.tinypic.com/21b4sic.jpg http://i49.tinypic.com/1sxnqx.jpg http://i48.tinypic.com/qofxut.jpg Link to comment Share on other sites More sharing options...
turbojoys Posted January 13, 2010 Author Share Posted January 13, 2010 and here is what it looks like in UE3,,, once inside DA, the look should be similar to these http://i46.tinypic.com/2l94ojk.jpg http://i50.tinypic.com/10fdmhl.jpg http://i48.tinypic.com/10mmph1.jpg Link to comment Share on other sites More sharing options...
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