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I am offering modeling help to make DA mod


turbojoys

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thanks to kzelsama.... the model is now in game .... but its deformation is not good at all.... quite a lot of unwanted deformation occurred on the armor .... here are a couple of images showing that ...

 

http://i47.tinypic.com/29qcljo.jpg

 

http://i46.tinypic.com/2mm6yjq.jpg

 

the shoulder area deform quite badly and noticably ... the chest armor even weighted down by the deformation which is so not wanted ....

 

also ,,, the torso armor followed along with the body making it like its a second skin to the body ....

 

as to the limbs and extremities ,, they look fine to me....

 

much works have to be done on the exporting sector if DA community want to see more high quality new mesh in game .... sign :confused:

 

kzelsama ... do yo think you can fix this by trying a different mount armor to copy the weighting from ??? or even minimise the unwanted deformation by weight paint(thats gonna be hard).... also, i try to import the msh file you gave me into blender using the newbypower script and was going to see what i can do about the deformation... but i cant get the model into blender ... strange .... all other msh file from the game package has got no problem importing into blender ....

 

and thanks for your comment, worrior :thumbsup:

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I'll send you the .blend so that you can take a look at the weighting yourself. That you can't import the .msh in Blender is sort of normal, because I changed the reference in the toolset and the script doesn't like the .msh files saved by the toolset.

 

I took the closest armor I could find (heavy armor) for the bone weight copy. I could link metal plate to only one bone so that it doesn't deform and just moves, but I fear it will clip much. Still, worth a try, I'll get to it once I finish up the next version of my mod.

 

@Deceptive Warrior : I used Blender, the Gimp and the DA:O Toolset. Here I detailed the procedure I followed : http://thenexusforums.com/index.php?s=&amp...t&p=1516767

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