OhmesRaht Posted May 25, 2014 Share Posted May 25, 2014 (edited) So I am running ENB version .254 and would like to know how to increase the lighting on distant terrain/structures . The area around me is perfectly well lit- but once objects reach a certain distance (as indicated in the images below), they lose a significant portion of their lighting & begin to appear extremely dark (almost as much as their night-time counterparts). I have combed through the in game editor (shift+enter) & seem to be missing the modifier each time. I humbly beseech anyone with ideas or answers to this conundrum. I know it's not much of an offer, but I will happily give kudos to anyone who can :Dhttp://s23.postimg.org/skye7taa3/111.jpghttp://s2.postimg.org/4a8h4a84p/222.jpg Edited May 25, 2014 by high_elf143 Link to comment Share on other sites More sharing options...
camaro_69_327 Posted May 25, 2014 Share Posted May 25, 2014 (edited) What Preset are you using? OR is that just the default ENB from ENB.dev. ? I am using Serinety ENB (a preset) and don't recall seeing that in the distance...i looked at my pics online and don't really have a long distance shot to compare , so will be back later with a pic or 2, to compare. My Current desktop background This is what made me not go in game, i thought..that looks right...lolA previous compare on Water in the distance.Previous BackgroundDamn Giants...yes i died. But nothing really good to compare to so.....BRB.Compare one place different times, to show lighting differences.1 night2 early morning3 Day4 Dusk Serenity ENB Edited May 25, 2014 by camaro_69_327 Link to comment Share on other sites More sharing options...
OhmesRaht Posted May 25, 2014 Author Share Posted May 25, 2014 I am using Gameplay Performance ENB by Scrabbulor7 as the template & had tried to plop the enblocal into it for a severely needed fps boost (15-20+), the only dilemma however being it disables the "Deffered Rendering" which is what is causing the shamefully dark distant lighting. With it I could have that misty- transparent effect that most of your images seem to contain.Given the monumental gains in the fps department provided by a disabled "def-rendering", I wanted to check & see if there was a non deffered rendering variable that can be modified in game to help dilute the otherwise obvious dark mountains (those being my primary issue). The strange thing is I have control of virtually every kind of lighting, save that which effects those distant objects. Your distant objects look phenominal by the way, for what it is worth.& at your serenity enb (*mouth waters*). If my PC could handle it I would use it to no end XD Thank you for the reply & interest. Unfortunate as it is I may be stuck with shameful mountains without the almighty "deffered." XD Link to comment Share on other sites More sharing options...
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