Dumitas Posted May 26, 2014 Share Posted May 26, 2014 (edited) Hi Guys.I'm working on a weapon mod pack and one of those weapons it's a Push Dagger.Basically i want to know, how to hold the weapon between the fingers?Here a sample:http://i1.ytimg.com/vi/iBH-MW_NNls/hqdefault.jpg Although I prefer this: http://img1.wikia.nocookie.net/__cb20131116194931/callofduty/images/0/08/Push_Dagger_Federation_Day_CoDG.png I just need to know what to change then i'll investigate "HOW"? Thanks in advance :D Edited May 26, 2014 by Dumitas Link to comment Share on other sites More sharing options...
Anikma Posted May 26, 2014 Share Posted May 26, 2014 I don't think that it is possible to change the way weapons are held in Skyrim outside of the respective one-handed/two-handed grips. Have you made the weapon mesh already? Or is this just an idea? Link to comment Share on other sites More sharing options...
Dumitas Posted May 26, 2014 Author Share Posted May 26, 2014 I'm waiting for that reason, otherwise I would do like a regular dagger.I already made 3 of 8 of the weaponsThe pack is based on "I, Frankensein" weapons, or Gargoyle Order weapon (probably the name of the mod)http://www.comicbookmovie.com/images/users/uploads/56425/ifrank.jpg Link to comment Share on other sites More sharing options...
Derok Posted May 27, 2014 Share Posted May 27, 2014 Wel, since there aren't animations for that, you could just rotate the mesh itself. It will clip a little through fingers, though. Link to comment Share on other sites More sharing options...
Anikma Posted May 27, 2014 Share Posted May 27, 2014 Wel, since there aren't animations for that, you could just rotate the mesh itself. It will clip a little through fingers, though.Exactly what I was going to suggest. Unfortunately this is the only way. Link to comment Share on other sites More sharing options...
Matth85 Posted May 27, 2014 Share Posted May 27, 2014 You could edit animations, or add a new one. This would require the use of FNIS, and some scripting. Simply edit the animations you want, then call them using a script when you equip the dagger. I have no idea how ideal that would be, or the millions of issue it could cause. You could ask Fore, and see if he got any input regarding this. I bet he'd know how plausible that is. That's the price we pay for this outdated game engine. Oh well! Link to comment Share on other sites More sharing options...
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