10minch10 Posted May 26, 2014 Share Posted May 26, 2014 (edited) I am coming up with more mod ideas every day, but not being a modder, I am asking for help from the Skyrim Nexus. So, here they are: #1-Better Lock Picking- A lock picking system that is real time AND more realistic in the way of you have to get 3-5 pins in place. Basically I want the lock picking system from the game "Thief"- (first person, not like oblivion's side view)#2-Realistic Damage- Falling and punching damage is the same, but everything else would be ramped up a lot (to both npc and player). This would be so that it is realistic in the manner of you just don't hit people 50 times with a war-hammer to kill them! Maybe more like 3 for war-hammer (or that damage area)#3-Movement Tools-This would be a fairly big mod. I would want it to consist of being able to climb (moving hands separately to find cracks in walls), Grappling hooks (not grabbing something then flying to it- more like having to clime the rope of it), hanging by hands on edges (like shown in "Prince of Persia - Sands of Time", Rope arrows, Fire arrows, Water arrows (for putting out firew- water sacs to throw would also work), and noise arrows (to distract guards). Like I said earlier, it would be a bigger mod and for a more experienced modder.#4-All One Cell- For this next mod, I need to explain how areas work in TES. Every place is called a cell. So Whiterun is one cell. Breezehome is one cell. As the title of this mod suggestion suggests, the mod would either make everything one cell, or at least act like one. This is to prevent the loading screen so you can go between for instance Whiterun to the wilds or Breezehome to Whiterun without the loading screen. As you may have noticed, if you go into a city by floating overhead with console commands, nothing is there. This is another reason for this mod- so you can get in other ways. Also it would be nice to at least in a later update have it so that you can get in through windows if you climb up with a grappling hook or just climbing (see #3- movement tools). So to sum up #4- All One Cell, would, and hopefully will, be a mod that makes it so that there will be no loading screen.#5-Electric Water- Electricity would flow through water damaging NPCs and the player if they are in the water. I will probably be constantly updating this with new mod ideas. IMPORTANT- if you change/ add any of these ideas, then put it in the comments. I would like all of these mods compatible. Also, put in the comments which ones you will be doing to prevent confusion. I need all of these to be on the mod manager. Thanks! Edited July 24, 2014 by 10minch10 Link to comment Share on other sites More sharing options...
Shanannigan Posted May 26, 2014 Share Posted May 26, 2014 (edited) For realistic damage I use a combination of Locational Damage and Deadly Combat. It makes it so combat is a lot faster, since getting hit in the neck with an axe will likely kill you, and things like arrow headshots are active.. Open Cities removes the loading when entering or exiting cities. I'm not a modder, but I'm pretty sure that making everything one cell is impossible, especially while preserving compatability. Edited May 26, 2014 by Shanannigan Link to comment Share on other sites More sharing options...
RepublicOfDavnation Posted May 26, 2014 Share Posted May 26, 2014 (edited) Lol, good luck with #4You're going to need quite the PC to run that mod.Edit: autocorrect changed quite to unite :P Edited May 26, 2014 by RepublicOfDavnation Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted May 26, 2014 Share Posted May 26, 2014 there is already a mod that puts lockpicking into real time... actually I think its call real time lockpicking Link to comment Share on other sites More sharing options...
10minch10 Posted May 26, 2014 Author Share Posted May 26, 2014 there is already a mod that puts lockpicking into real time... actually I think its call real time lockpickingYes, but the second part of it is that i want it to be so that you have to get each individual pin in place. Not a chance based. Link to comment Share on other sites More sharing options...
10minch10 Posted May 26, 2014 Author Share Posted May 26, 2014 For realistic damage I use a combination of Locational Damage and Deadly Combat. It makes it so combat is a lot faster, since getting hit in the neck with an axe will likely kill you, and things like arrow headshots are active.. Open Cities removes the loading when entering or exiting cities. I'm not a modder, but I'm pretty sure that making everything one cell is impossible, especially while preserving compatability.Thank you. Very much. Link to comment Share on other sites More sharing options...
notmyhome Posted May 26, 2014 Share Posted May 26, 2014 Realistic damage will be quite a pain in the ass, because how do you implement stuff like the damage from an iron sword vs a daedric one? Realism is difficult to achieve in a fantasy rpg.Sneak Tools covers the arrows and (to some degree) ropes.Nature of the beast II also has some climbing mechanic.Everything in one cell is outright impossible. Game engine limits aside, it'll break countless quests and be incompatible with basically every mod. Also, as pointed out before, you'd need one of those supercomputers for that. Link to comment Share on other sites More sharing options...
bben46 Posted May 26, 2014 Share Posted May 26, 2014 The reason the game is broken into cells is that a few cells is all a current game capable computer can handle at one time. A high end computer may be able to handle a bit more, but that just would mean bigger cells and the game would no longer be able to run on a weaker computer that couldn't handle the larger cells. There is an ini setting that allows for more cells to be rendered, Ugridstoload - default is 5 - that means that it loads the 5 cells that it thinks you may go into next - not including any interior cells as they are actually in a different worldspace ( look that one up if you want to know) When you go into a city, the city is in it's own worldspace so it needs to be loaded when you enter it. Increasing the ugridstoload can increase the number of cells you can see into - but it can cause some serious instability problems as well - some people have been able to run at 7 or 9 and even 11 (your mileage my vary) For Skyrim 7 is about it without a crash problem. And there are other problems when you change the Ugridstoload. ( no saves with a different value will work) There are mod houses that don't use a separate worldspace, and actually have working windows. :thumbsup: But they are difficult to pull off properly and can lose some interior detail - plus when it rains outside, it will also rain inside because the rain affects the entire worldspace. :pinch: Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted May 26, 2014 Share Posted May 26, 2014 oh sorry forgot that part... I don't know if we can do that. it might be possible. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted May 26, 2014 Share Posted May 26, 2014 well if it rains inside it will keep the place nice and clean Link to comment Share on other sites More sharing options...
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