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Flame recolors?


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I was wondering if anyone had figured out how the fire effects were put together. In the first game, each texture was a series of frames that made it at least a little obvious what effect the texture was for. It doesn't look like that's what's been done here, and I'm having a hard time figuring out what I need to edit in order to spew nuclear green flame.

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OP here. Between manual dump viewing and doing a comparison between dumps of a character using pyromancies and a character without any pyromancies, I've found very little. While there might be some interim textures that I didn't notice, the only textures I've definitely found are the lingering flames at the end of Forbidden Sun (which might be held in common with the Chaos pyromancies I don't have - I don't know either way). My Nuclear Smelter Sword will continue to spew regular flame for the time being.

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Here's my brute force method: make an automation in Photoshop that makes a texture a solid color, and saves it as PNG or DDS in the override folder. Let the automation run through all TGAs in you dump folder, then start the game.

 

Then you just need to delete a few each time and run the game, until the texture you want to edit appears normal again. Now you know the texture has to be one you just deleted.

 

Fastest way is probably a binary search. i.e. always delete half the textures in your override folder, then continue with the part that must have your texture in it, halve it again, and so on.

Edited by KampfKlops
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