Panther Posted July 19, 2003 Share Posted July 19, 2003 Omg this is the third time I'm posting this thread... since the two previous ones didn't get answers I'm changing the question a little: Is there ANY way to avoid getting all those zillion error messages when I for example disable the atmospheric sound effects plugin? The problem was that (propably) it was causing strange slowdowns in some areas. I can't press "yes" to the error messages because I think they began to loop and eventually the game crashes if I press yes about five hundred times :P Link to comment Share on other sites More sharing options...
Switch Posted July 19, 2003 Share Posted July 19, 2003 well i think pressing and holding ENTER helps get rid of the messages faster as for getting rid of them i have no idea Link to comment Share on other sites More sharing options...
Guest Guest_crazyboy Posted July 19, 2003 Share Posted July 19, 2003 The same as in the editor, in youre morrowind ini files put this in the general area AllowYesToAll=1 then click cancel it will bipass all! :D Link to comment Share on other sites More sharing options...
Panther Posted July 19, 2003 Author Share Posted July 19, 2003 Guest_crazyboy that worked except... As I thought, the game went to a loop. It says something about a couple of scripts if I don't press yes to all, if I press, the game hangs and crashes my computer :/ Seems to me that you can't stop using atmospheric sound effects once activated :/ Anyway, the main problem was that in certain areas, for example near Seyda Neen's swamps, the game goes about 0,1fps :/ Some swampsounds start playing when it does that slowdown thing, have no idea what else could it be than atmospheric sound effects. :/ (Sound card settings and other hardware and software are ok.) Already tried reinstalling Morrowind in a just defragmented HDD but didn't help. GameFile0=Morrowind.esmGameFile1=100ProjectileStoreChance.espGameFile2=GIANTS.espGameFile3=Master_List.espGameFile4=newarrows.espGameFile5=Passive_Healthy_Wildlife.espGameFile6=Persuasion Response Expansion v3.espGameFile7=Questfix-1.2.espGameFile8=RealSignposts.espGameFile9=super_adventurers302.espGameFile10=time_2x.espGameFile11=Wakim's Game Improvement 9.espGameFile12=AtmosphericSoundEffects-2.0-NonTribunal.esp Those are current mods in use, Master_List is created with List Merger so it should kill all the conflicts. (Actually atmospheric sound effects didn't even have conflicts.) Weird, huh :/ Link to comment Share on other sites More sharing options...
Guest Guest Posted July 19, 2003 Share Posted July 19, 2003 The leveled list merger tool only removes conflicts from your leveled lists. The reason you don't see a leveled list conflict with ASE is because it doesn't use leveled lists. If you want to examine conflicts other than those in your leveled list you need a program such as TESCD. You can use this program to check all your plugins against each other or one plugin against all the rest. You will find a very large number of conflicts between Wakim's and Adventurers alone. You can find the Conflict Detector here: http://home.covad.net/~elyvsoto/morrowind/tespcd.htm There are several other CPU-intensive mods on your list, such as Giants, marksman, time_2x and (I would guess) Adventurers that are contributing to your slowdowns, so it's probably unfair to blame it all on ASE. Link to comment Share on other sites More sharing options...
crazyboy Posted July 20, 2003 Share Posted July 20, 2003 Hmm. Well Panther , If youre using bloodmoon s well, are you aware of te latest update for ase? it fixes a few issues. You may want to chek it out and see if it helps.heres the linkhttp://home.wi.rr.com/cairnterrier/ Also super adventurers slows down youre fps too, but the new tc adventurers beta seems much better, not as many npcs, seems alot fasteryou can get that here http://www.fileplanet.com/dl.aspx?/rpgplan...erstc_beta1.zip but it is 26 meg :ph34r: Link to comment Share on other sites More sharing options...
Panther Posted July 21, 2003 Author Share Posted July 21, 2003 Not using Bloodmoon or Tribunal. I started a new game without adv. plugin, it didn't have slowdowns. Then I saved and activated adv. plugin, no slowdowns. Strange... :/ Quess it creates some sort of thingies when starting the game. Or it might be the ASE. Or it might be just that specific game. (Well, I am not going to start another character at this moment.. :P) PS. Fileplanet "rocks" again... (file not found) Have to check it someday. Link to comment Share on other sites More sharing options...
Panther Posted July 22, 2003 Author Share Posted July 22, 2003 "Panther,chris.hanusch has sent you this email from http://www.modlibrary.co.uk/forum/index.php.Du musst Morrowind neu installieren oder versuchs einfach mit DirectX9." I assume I got that email because of this thread... Wtf? :P "(Sound card settings and other hardware and software are ok.) Already tried reinstalling Morrowind in a just defragmented HDD but didn't help."That's what I said. And I mean it! (It means, I have the latest DX, I have the most stable 4in1 and Detonator blaa blaa...) Link to comment Share on other sites More sharing options...
thanateros Posted July 22, 2003 Share Posted July 22, 2003 i noticed that with that particular patch the game seems to get a lot slower and the crashes are more frequent. kinda dissappointing since the sounds are so good but as soon as i unistalled it the fps went up and the amount of crashes went down. also, try sound enhancement, that mod replaces the sounds directly and doesn't lag the game nearly as much, though they aren't as good as the other mod it's still better than nothing. the weather sounds are fun cause there are multiple sound files you can mess around with. makes thunderstorms much louder...to the point that it is hard to hear people talking to you. Link to comment Share on other sites More sharing options...
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