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Oblivion Sucked!


Teotzlcoatl

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zprospero you bring up many excellent points, took the words right out of my mouth!

 

They don't have a many really unique random things

in comparison either. I once found a cave where a guy

had summoned an Ogrim and some scamps and they

cooked up his friends, locked him up, and made him

wear a skirt. It pertained to nothing, but it was

there. Or the more risque things like the

House of Earthly Delights in Suran.

 

Right! Does anybody remember the message in the bottle? It was things like that in Daggerfall and Morrowind that made you really immersed into the world... Oblivion just felt like another game.

 

I think the setting of Oblivion just sucked as well.... as did the story and role you played... you were a knight fighting demons from hell.... LAME!

 

In Morrowind you were a reincarnated super-hero half-god half-man savior of a nation!

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Well, when you decide to make the setting in the human capital, you are going to be

constrained in what you can do. The Imperials are meant to be somewhat dull, as they

are the conventional human race. So their province should feel... conventional.

 

Actually, I thought in Morrowind the storyline allowed more ambiguity than this one.

 

You have to fight Mehrunes Dagon the 'demon king' character, there was no

ambiguity. You were definitely a good guy. You were allowed to be a bad person

in Morrowind, more than just joining the DB. I would wipe out every single NPC

in a town if one of them ticked me off. Every single play-through I would find

the Tax-collector's body, go find his gal in the lighthouse, give her the ring to

get the reward, then stab her and take the ring back. I was a terrible person

in Morrowind. You can't do that in Oblivion.

 

And you could view the storyline of Morrowind in multiple lights.

You defeat Ur, but you didn't have to do it to save the nation (actually

since the lore's been expanded in Oblivion it seems you didn't do a very

good job of it) it may have just been because he was powerful, and you

beat him just to prove you were stronger, etc. It was easier to roleplay.

 

The villains had levels. Dagoth Ur had honest reasons for wanting

to do what he was was trying to do. He thought he was doing good.

Mehrunes Dagon was just being evil because he is evil.

 

I think the truest thing that can be said about both of them

is that Morrowind greatly innovated in playability and immersion,

where Oblivion's greatest innovations were in terms of

graphics and other technical areas.

 

Now that that has been accomplished, I have high hopes for the next one.

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I think the setting of Oblivion just sucked as well.... as did the story and role you played... you were a knight fighting demons from hell.... LAME!

 

In Morrowind you were a reincarnated super-hero half-god half-man savior of a nation!

 

Lmao super-hero :biggrin:

 

I agree thou I didnt really like the role u played in oblivion. it was so linear all the dialog options chose in the MQ gave u the same result. really put me off from the game in that aspect. as for the fighting system I didnt see much wrong with it, along with the dungeons. I wish theere were more unique places to see, Like in Morrowind how each region had its own feel to it. Oblivion has its regions but they are all the same to me lol Either run into a timber wolf, or a mountain lion. :blink:

 

I was never a big fan of the magic system in either game, each attack was pretty much the same nothing really diverse about them. But the game is still fun I play the crap outta oblivion now, bought like 5 versions on the XBOX 360 cuz i played it so much. I tried playing the straight to harddrive version of morrowind on the 360 but the graphics turned me away from it lol

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You have to fight Mehrunes Dagon the 'demon king' character, there was no

ambiguity. You were definitely a good guy. You were allowed to be a bad person

in Morrowind, more than just joining the DB. I would wipe out every single NPC

in a town if one of them ticked me off. Every single play-through I would find

the Tax-collector's body, go find his gal in the lighthouse, give her the ring to

get the reward, then stab her and take the ring back. I was a terrible person

in Morrowind.

You can't do that in Oblivion.

 

Right and that is why it sucks. In Morrowind you can choose what you do... that is why it's a role playing game... in Oblivion you just go through the motions until the quest is over.

 

Oblivion is basically- Go here. Talk to this person. Get this item. Talk to person again. Quest over.

 

There are no choices and it's so linear.

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I dunno. Morrowind was definitely not my cup of tea; I tried playing it, but couldn't get into it at all. I wouldn't say they were objectively bad games, though. I mean, it had a cool start, but the world seemed so vast and impersonal; as well, it was the first game where I was forced to contend with the concept of item decay, which really infuriated me at the time. It made me wary of even biting at Oblivion, and initially leery of Fallout 3.
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SATMA maybe RPGs aren't for you.

Eh, I'd beg to differ. :blink: I played Baldur's Gate I and II for years - got it in early high school, and was still playing it in early grad school - and modified it endlessly. I also played KotORs I and II, along with Neverwinter Nights I and II, but to a much lesser extent, and World of Warcraft for a while as well. I am a certified RPG junky.

 

Of them all, I think I liked Baldur's Gate I the most, especially with the Tutu mod. It had just the right balance of world size, storyline involvement, freeform play, and character depth of any RPG I've yet played. KoTORs had an excellent story, but claustrophobic worlds and little freeform play, and the NWNs were just roundly mediocre.

 

What I disliked about Morrowind was that its world was too huge. It took forever to get around! As well, I just didn't feel connected to the world or its characters; the various people along its questline did not impact me to the same degree that, say, Minsc from BG or Mira from KoTOR II did. Oblivion sounds like it basically made the opposite mistakes - like KoTOR, not being freeform enough. Fallout 3 is probably the closest to recalling, in terms of experience, my BG days, though of course only through intense modding. :thumbsup:

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Even with mods I couldn't get into Oblivion, the world felt empty and soulless. The environment looked pretty but that was about it. I remember the first time I played Morrowind, I was dumped into a world full of weird and wonderful people none of whom liked me. The tutorial was basically "this is a weapon, this is magic, now get lost", it may have been a little confusing at the time but it forced me go out and discover things for myself. Oblivion dumps the main quest into the players lap and then gives you an arrow to follow. Oblivions world feels small as well, maybe allowing the capital to be seen from everywhere wasn't such a great idea. They do seem to have learnt some lessons from Oblivion, Fallout 3 is a huge improvement. I don't think bethesda will ever make another game like Morrowind, Todd Howards "let the player win" approach won't allow it. I wonder if Ken Rolstons RPG will ever see the light of day.
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