MarshuGG Posted May 27, 2014 Share Posted May 27, 2014 (edited) Hey, been trying to get Fallout 3 running with mods, but so far it's not working out for me. I've run BOSS and it's not giving me any errors and I also have the compatibility patches downloaded. Anything that helps would be greatly appriciated! :smile: Load order:Fallout3.esm ActiveAnchorage.esm ActiveThePitt.esm ActiveBrokenSteel.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}}PointLookout.esm ActiveZeta.esm ActiveUnofficial Fallout 3 Patch.esm ActiveBash Tag suggestion(s): {{BASH: C.Music, Deflst, Delev, Relev, Factions, Invent, Names, Relations, Stats}}iHUD.esm ActiveCRAFT.esm ActiveCALIBR.esm Version 1.4 ActiveProject Beauty.esm ActiveBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, Hair, Eyes, Voice-M, Voice-F, Body-M, Body-F, R.Teeth, R.Mouth}}FO3 Wanderers Edition - Main File.esm Version 6.03 ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}Note: Suggested to remove the names tag if using MMMRequires: CRAFT.esmRequires: CALIBR.esmFO3 Wanderers Edition - Alternate Travel.esp ActiveProject Beauty- Broken Steel.esp ActiveBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}}Project Beauty- Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}}PAL - MERGED.esp ActiveIncompatible with: PAL - BASE File.espGNR Enhanced.esp ActiveFO3 Wanderers Edition - Main File.esp Version 6.03 ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}}FO3 Wanderers Edition - DLC Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Deflst}}FO3 Wanderers Edition - DLC The Pitt.esp ActiveFO3 Wanderers Edition - DLC Broken Steel.esp Version 6.03 ActiveFO3 Wanderers Edition - DLC Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}FO3 Wanderers Edition - DLC Mothership Zeta.esp ActiveFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp Version 6.0 ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.Stats}}Incompatible with: FO3 Wanderers Edition - Followers Enhanced.espEVE - FWE Master Release.esp Version 0.9.6+ ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Graphics, Invent, Stats, Sound}}EVE - FWE Master Release (Follower Enhanced).esp Version 0.9.6+ ActiveBash Tag suggestion(s): {{BASH: Graphics, Sound}}EVE Anchorage - FWE DLC Anchorage.esp Version 6.0+ ActiveBash Tag suggestion(s): {{BASH: Graphics, Sound}}EVE - FWE with WeaponModKits.esp Version 0.9.6+ ActiveBash Tag suggestion(s): {{BASH: Graphics, Sound}}Mart's Mutant Mod - Project Beauty.esp ActiveBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge}} Edited May 27, 2014 by MarshuGG Link to comment Share on other sites More sharing options...
Billy1969 Posted May 27, 2014 Share Posted May 27, 2014 (edited) You have a file EVE-FWE with WeaponModkits.esp, I bet that one depends on the WMK master file and I don't see it in your load order, iow remove this file or add the Weapon Mod Kits mod in your load order and it should be able to launch without ctd. Remember : CTD on startup is 99% caused by a missing master file. Edited May 27, 2014 by Billy1969 Link to comment Share on other sites More sharing options...
MarshuGG Posted May 27, 2014 Author Share Posted May 27, 2014 You have a file EVE-FWE with WeaponModkits.esp, I bet that one depends on the WMK master file and I don't see it in your load order, iow remove this file or add the Weapon Mod Kits mod in your load order and it should be able to launch without ctd. Remember : CTD on startup is 99% caused by a missing master file.Deleted the WMK.esp, but I'm still having the same issue. Are there any logs for FO3 that could possibly indicate an error code or something? Link to comment Share on other sites More sharing options...
Billy1969 Posted May 27, 2014 Share Posted May 27, 2014 (edited) You have a file EVE-FWE with WeaponModkits.esp, I bet that one depends on the WMK master file and I don't see it in your load order, iow remove this file or add the Weapon Mod Kits mod in your load order and it should be able to launch without ctd. Remember : CTD on startup is 99% caused by a missing master file.Deleted the WMK.esp, but I'm still having the same issue. Are there any logs for FO3 that could possibly indicate an error code or something? Had another quick look and I see a Mart's Mutant Mod - Project Beauty.esp but not the Mart's Mutant Mod masters files so deactivate that one also or add Mart's Mutant Mod to your load order, to get something spawning errors while loading your mods I suggest using F03Edit, when a master is missing or an esp is loaded before one it depends on then it gives errors in the right panel as for example: "mod1.esp should be loaded before mod2.esp" or "mod3.esp depends on a missing master file" also FO3Edit is the most useful tool to detect conflicts between mods, but starting to learn it can be difficult, I remember the first time I saw it running I was like "wtf is that wall of text on my screen?" now however it's a must have program for me :smile: Edit: I just noticed the EVE plugins are obsolete also in your load order, you're missing the EVE master file also, so get either EVE installed of get rid of all files with EVE in their title Edited May 27, 2014 by Billy1969 Link to comment Share on other sites More sharing options...
MarshuGG Posted May 27, 2014 Author Share Posted May 27, 2014 You have a file EVE-FWE with WeaponModkits.esp, I bet that one depends on the WMK master file and I don't see it in your load order, iow remove this file or add the Weapon Mod Kits mod in your load order and it should be able to launch without ctd. Remember : CTD on startup is 99% caused by a missing master file.Deleted the WMK.esp, but I'm still having the same issue. Are there any logs for FO3 that could possibly indicate an error code or something? Had another quick look and I see a Mart's Mutant Mod - Project Beauty.esp but not the Mart's Mutant Mod masters files so deactivate that one also or add Mart's Mutant Mod to your load order, to get something spawning errors while loading your mods I suggest using F03Edit, when a master is missing or an esp is loaded before one it depends on then it gives errors in the right panel as for example: "mod1.esp should be loaded before mod2.esp" or "mod3.esp depends on a missing master file" also FO3Edit is the most useful tool to detect conflicts between mods, but starting to learn it can be difficult, I remember the first time I saw it running I was like "wtf is that wall of text on my screen?" now however it's a must have program for me :smile: Edit: I just noticed the EVE plugins are obsolete also in your load order, you're missing the EVE master file also, so get either EVE installed of get rid of all files with EVE in their title Welp, I had made a mistake downloading EVE! :P Removing them from the load order helped out! :) Thanks for the help, mate, really helpful :) Link to comment Share on other sites More sharing options...
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