Jump to content

CTD on Startup


MarshuGG

Recommended Posts

Hey, been trying to get Fallout 3 running with mods, but so far it's not working out for me. I've run BOSS and it's not giving me any errors and I also have the compatibility patches downloaded. Anything that helps would be greatly appriciated! :smile:

 

Load order:

  • Fallout3.esm Active
  • Anchorage.esm Active
  • ThePitt.esm Active
  • BrokenSteel.esm Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}}
  • PointLookout.esm Active
  • Zeta.esm Active
  • Unofficial Fallout 3 Patch.esm Active
    • Bash Tag suggestion(s): {{BASH: C.Music, Deflst, Delev, Relev, Factions, Invent, Names, Relations, Stats}}
  • iHUD.esm Active
  • CRAFT.esm Active
  • CALIBR.esm Version 1.4 Active
  • Project Beauty.esm Active
    • Bash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, Hair, Eyes, Voice-M, Voice-F, Body-M, Body-F, R.Teeth, R.Mouth}}
  • FO3 Wanderers Edition - Main File.esm Version 6.03 Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}
    • Note: Suggested to remove the names tag if using MMM
    • Requires: CRAFT.esm
    • Requires: CALIBR.esm
  • FO3 Wanderers Edition - Alternate Travel.esp Active
  • Project Beauty- Broken Steel.esp Active
    • Bash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}}
  • Project Beauty- Point Lookout.esp Active
    • Bash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}}
  • PAL - MERGED.esp Active
    • Incompatible with: PAL - BASE File.esp
  • GNR Enhanced.esp Active
  • FO3 Wanderers Edition - Main File.esp Version 6.03 Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}}
  • FO3 Wanderers Edition - DLC Anchorage.esp Active
    • Bash Tag suggestion(s): {{BASH: Deflst}}
  • FO3 Wanderers Edition - DLC The Pitt.esp Active
  • FO3 Wanderers Edition - DLC Broken Steel.esp Version 6.03 Active
  • FO3 Wanderers Edition - DLC Point Lookout.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev, Delev}}
  • FO3 Wanderers Edition - DLC Mothership Zeta.esp Active
  • FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp Version 6.0 Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.Stats}}
    • Incompatible with: FO3 Wanderers Edition - Followers Enhanced.esp
  • EVE - FWE Master Release.esp Version 0.9.6+ Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Graphics, Invent, Stats, Sound}}
  • EVE - FWE Master Release (Follower Enhanced).esp Version 0.9.6+ Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Sound}}
  • EVE Anchorage - FWE DLC Anchorage.esp Version 6.0+ Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Sound}}
  • EVE - FWE with WeaponModKits.esp Version 0.9.6+ Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Sound}}
  • Mart's Mutant Mod - Project Beauty.esp Active
    • Bash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge}}
Edited by MarshuGG
Link to comment
Share on other sites

You have a file EVE-FWE with WeaponModkits.esp, I bet that one depends on the WMK master file and I don't see it in your load order, iow remove this file or add the Weapon Mod Kits mod in your load order and it should be able to launch without ctd.

 

Remember : CTD on startup is 99% caused by a missing master file.

Edited by Billy1969
Link to comment
Share on other sites

You have a file EVE-FWE with WeaponModkits.esp, I bet that one depends on the WMK master file and I don't see it in your load order, iow remove this file or add the Weapon Mod Kits mod in your load order and it should be able to launch without ctd.

 

Remember : CTD on startup is 99% caused by a missing master file.

Deleted the WMK.esp, but I'm still having the same issue. Are there any logs for FO3 that could possibly indicate an error code or something?

Link to comment
Share on other sites

 

You have a file EVE-FWE with WeaponModkits.esp, I bet that one depends on the WMK master file and I don't see it in your load order, iow remove this file or add the Weapon Mod Kits mod in your load order and it should be able to launch without ctd.

 

Remember : CTD on startup is 99% caused by a missing master file.

Deleted the WMK.esp, but I'm still having the same issue. Are there any logs for FO3 that could possibly indicate an error code or something?

 

 

Had another quick look and I see a Mart's Mutant Mod - Project Beauty.esp but not the Mart's Mutant Mod masters files so deactivate that one also or add Mart's Mutant Mod to your load order, to get something spawning errors while loading your mods I suggest using F03Edit, when a master is missing or an esp is loaded before one it depends on then it gives errors in the right panel as for example: "mod1.esp should be loaded before mod2.esp" or "mod3.esp depends on a missing master file" also FO3Edit is the most useful tool to detect conflicts between mods, but starting to learn it can be difficult, I remember the first time I saw it running I was like "wtf is that wall of text on my screen?" now however it's a must have program for me :smile:

 

Edit: I just noticed the EVE plugins are obsolete also in your load order, you're missing the EVE master file also, so get either EVE installed of get rid of all files with EVE in their title

Edited by Billy1969
Link to comment
Share on other sites

 

 

You have a file EVE-FWE with WeaponModkits.esp, I bet that one depends on the WMK master file and I don't see it in your load order, iow remove this file or add the Weapon Mod Kits mod in your load order and it should be able to launch without ctd.

 

Remember : CTD on startup is 99% caused by a missing master file.

Deleted the WMK.esp, but I'm still having the same issue. Are there any logs for FO3 that could possibly indicate an error code or something?

 

 

Had another quick look and I see a Mart's Mutant Mod - Project Beauty.esp but not the Mart's Mutant Mod masters files so deactivate that one also or add Mart's Mutant Mod to your load order, to get something spawning errors while loading your mods I suggest using F03Edit, when a master is missing or an esp is loaded before one it depends on then it gives errors in the right panel as for example: "mod1.esp should be loaded before mod2.esp" or "mod3.esp depends on a missing master file" also FO3Edit is the most useful tool to detect conflicts between mods, but starting to learn it can be difficult, I remember the first time I saw it running I was like "wtf is that wall of text on my screen?" now however it's a must have program for me :smile:

 

Edit: I just noticed the EVE plugins are obsolete also in your load order, you're missing the EVE master file also, so get either EVE installed of get rid of all files with EVE in their title

 

Welp, I had made a mistake downloading EVE! :P Removing them from the load order helped out! :)

 

Thanks for the help, mate, really helpful :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...