Nemo700 Posted January 10, 2010 Share Posted January 10, 2010 I'm aware that this could be a game breaking modification, because you're not supposed to go back to Lothering after the darkspaw destroyed the place... but on the other hand it might add some hours of playing for those who didn't finish every quest, or didn't pick up every companion As for the wild, I don't know why we're restricted to the sorceress's hut when we go back there, but accessing the original area would be great too As someone already tried such a thing ? I've read a toolset walkthrough to modify a saved game and momentarily return to Lothering, but an ingame object allowing it on demand would be brilliant (crossing fingers) Link to comment Share on other sites More sharing options...
TGBlank Posted January 11, 2010 Share Posted January 11, 2010 http://dragonage.wikia.com/wiki/Console One of the debug cheats lets you go back to lothering. Probably the wilds too. Link to comment Share on other sites More sharing options...
Nemo700 Posted January 16, 2010 Author Share Posted January 16, 2010 thanks for your answer, I suppose you are refering to this console command : # runscript zz_lot_debug - Starts the Lothering Debug Helper Script which allows modification of plot states and teleporting. (for teleporting to Lothering) and maybe this one : # runscript zz_pre_debug - Starts the Prelude Debug Helper Script which allows modification of plot states and teleporting. (maybe to reach the wilds ?) is that so ? Do you think this kind of command could me made into a mod (some special objet that would teleport the player on use) ? Could there be another way to simply unlock the links to these places on the Ferelden map ? Thanks anyway for answering me Link to comment Share on other sites More sharing options...
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