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I wasted 5 hours of my life...


ForrestEbonwolf

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EDIT: Because I realize that I was just rambling, so I'm going to try again.

 

I recently downloaded the Elder Scrolls construction kit and have been having problems with it, one of which is the following:

 

Whenever I edit a pre-existing mod it will not allow me to save over the original file, even if its not a master file. When I attempt to save over it, a message pops up telling me I can't save there. And when I create a new mod and go back to edit it it also will not allow me to save over it, this is forcing me to have multiple esp. files just to add an additional little thing or to change a face, its taking up a lot of space and causing many problems.

 

Here's my second problem and the biggest:

 

My mods aren't working. No matter what I do, I try to add a couple of NPCs I make a new mod and install it but my NPCs just do not exist. I made sure that they are in a working place on the maps and everything but they are not showing up, I've looked at all of the CM Partners readmes, FAQs etc... But nothing helps me with my problem. I'm following all of the steps but my mods are not showing up, whether I edit a mod, or create my own... If I edit a mod the mod seems to completly dissapear from gameplay even though it is still installed, and if I create and install my own it seems to just not exist.

 

Can someone please help me, because I just started modding, and I'm really good at it, but nothing I do is showing up and Its really getting annoying.

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My first guess is that there is a mismatch of versions between the Editor and Oblivion.

 

The first thing to do is make sure to upgrade your version of Oblivion to the latest patch (not too recent, but still the latest).

 

Then, make sure you are using the most current version of the Construction Set.

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I have a two ideas from past experiences.

 

First, make sure the esp. is activated from the Oblivion launcher (obviously)

Secondly, when you load your mod, make sure you set it as the active file. Otherwise it creates all kinds of weird bugs.

(mostly for the second problem)

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Making a mod an active file is only available when you load plugins with the CS. (I think) That tells the CS where to save changes to. Failure in selecting an active file will result in all sorts of bugs and glitches, which I think are completely random. That may have an effect on whether or no a mod shows in game.

 

I hate to say this, but I think once you start working on a mod without setting it as the active file when you reload it, you have to start over.

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You know what, I might have a solution without restarting. Try loading the most recent version of your mod in the CS, set it to active file, then when it loads just save it. That might do something.

 

PS- Kudos if I helped XD

 

PPS- I'm going to bed now so I won't be on for another 17 hours.

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Run down the obvious things first. Try placing an object like a barrel or crate right next to wherever your character is currently standing in your most recent save.

 

Make sure you are checking for your objects in the right cell. That may sound obvious, but I've done that, thought I was editing one place, when in fact I was editing someplace entirely different.

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