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Constant and consistent freezes during animated conversations.


blackninja420

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Ok, so, ever since the new Dragon Age patch come out, and I started downloading more mods, I will constantly, and without a doubt every time I play the game, get a freeze during close up, animated conversation scenes. It will not crash to desktop, it just starts to lag out for a bit, and then within a few seconds, it stops completely and I have to shut down the non-responding Dragon Age through task manager. I used a few, few amount of mods on my first playthrough, but recently I have added a few more for my other playthroughs. This problem ONLY seems to occur after I install DAzip mods, I have done numerous un-installs, played through it, no freezes, installed numerous mods into the mydocs/core/override section, played through it, no crashes. But as soon as I start to install DAzip mods, this problem occurs! And I can't seem to find the specific mod that does it, because no matter how many I take out, change out, and what not, it seems that just like...any DAzip mod causes it.

 

Can someone help me!? Please! I need a game to play, the new graphics card is so amazing for this game! I used to have to play on all low settings, now I'm on all high, and I want to enjoy it, oh so much!

 

Thank you, and peacee

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Try create a new game, see if it happens with it and it's not a bug particular of your current character.

 

Take out all dazip mods (uninstall them with damodder), check if it happens.

If it does, uninstall, clean up dao's mydocuments and program files folders, install.

If it doesn't, then start adding dazip mods, one by one, until you either find out the "critical mass" or the particular culprit.

Once you find one, uninstall all dazips and install in a different order to see if it's a single sole culprit, a particular combination, or juts a certain number that breaks the game if you reach it.

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Ok, thanks for the advice, and yea I started a new game, and it happened on two different new characters, so it's definitely not something with a specific character. Well, I'll try the one by one thing, I was just hoping it didn't have to come to that and someone already knew something about this.
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Well, I discovered the problem. There seems to just be a limit on how many dazips the game can load before it get's overworked and ends up freezing. I installed the mods one by one, and at one point it didn't work anymore. I uninstalled one of them, and it worked fine. Then I thought it was just that mod, so I tried installing another mod, didn't work. Uninstalled it, worked, installed a different mod, didn't work, uninstalled it, worked. So yea, I tested it quite a few times, and it just seems that there is a hard coded limit on them.

 

But now I am enticed. Are the DLC dazips also included in this limit? Cause that would be messed up. And, is there a problem to merge mods together into one dazip, sort of like what they have for Fallout 3 (From what I've heard, havn't gotten it to work yet lol).

 

I really don't like when games have a hardcoded limit on mods, and this game's limit seems to be very small!

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Hmm, that is good to know.

DLCs should be part of the limit, they're like regular dazips after all. If the limit is too close to the number of dlcs out there then we'll probably see a patch about it soon.

About merging.. it.. depends. Some mods use module scripts, as those scripts would need to be manually merged (not the hardest task in the world, but not all users will be able to). Mods that don't use that and are just a collection of scripts/gdas/textures/models/items/areas/creatures/ai/etc should be perfectly mergeable, and even extractable to the override folder without issues.

If the game is anything like nwn, enginewise, there shouldn't be any limit on the override folder.

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