EMarshall Posted January 12, 2010 Share Posted January 12, 2010 been trying to get past this for a couple days an all the tuts have been of no help. I have tried other peoples clean scripts and the like an no matter what I hang at (line 2 ) #include “utility_h”........ // All module events#include “utility_h”#include “wrappers_h”#include “events_h”void main(){event ev = GetCurrentEvent();int nEvent = GetEventType(ev);Log_Events(“”, ev);switch (nEvent){ case EVENT_TYPE_MODULE_LOAD:{ int iModuleLoaded = GetLocalInt(OBJECT_SELF, “_gorgon_items”);if (iModuleLoaded == 1)break; object oPlayer = GetHero(); int iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_armor_00”); if (iItemCount == 0)UT_AddItemToInventory(R”pk_gorgon_armor_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_boots_00”); if (iItemCount == 0)UT_AddItemToInventory(R”pk_gorgon_boots_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_gauntlets_00”); if (iItemCount == 0)UT_AddItemToInventory(R”pk_gorgon_gauntlets_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_helm_00”); if (iItemCount == 0)UT_AddItemToInventory(R”pk_gorgon_helm_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_shield_00”); if (iItemCount == 0)UT_AddItemToInventory(R”pk_gorgon_shield_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_longsword_00”); if (iItemCount == 0)UT_AddItemToInventory(R”pk_gorgon_longsword_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_headcleaver_00”); if (iItemCount == 0)UT_AddItemToInventory(R”pk_gorgon_headcleaver_00.uti”,1); SetLocalInt(OBJECT_SELF, “_gorgon_items”, 1);break;}default:{break;}}} Anyone see a problem here ?? Link to comment Share on other sites More sharing options...
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