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EMarshall

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Everything posted by EMarshall

  1. I get CTD in interiors due to explosions such as fuel containers an the like it is the only time and place I ever CTD period and before you ask this happened even vanilla although less often. I'd like to trim the frequency down but it doesn't seem likely. Hopefully they correct the issue in the next patch...
  2. What I'd really like to see is a new volume slider for weapons/explosive/bang bang sound effects. So I could control my ambient sound without disturbing my weapon sound. Example: I hate really loud ambient and love really loud bang bang sound. I wish there was more to add to the request, but it's really pretty straight forward. If it's possible at this point in time. Thanks in advance to anyone who picks up the idea.
  3. I was looking through my Tracking Center Favorites and had an Idea for it. Now I know you can see a members full list of files by looking at their profile, but what about adding an option to track a favorite Author in general ? Some authors might not like this I'm guessing. So maybe give them the option in their profile to allow or disallow this tracking option. I don't know how much it would take to add something like this, But I think it would be a well used option by many fans of certain authors. Anyway just a thought :)
  4. My thanks to the Nexus staff for being active and alert enough to catch members warnings soon enough to prevent such things from becoming a downward spiral. Ads are a necessary evil that require staff like that of nexus to keep them in line.
  5. yeah, Didn't really think much about it been awhile since I have actually logged into the forum lol
  6. I'd like to see a mod something like the duelist glove, but instead of it being just a shield set null...... maybe some new animations and a cestus model to take place of the shield and used in the shield slot. Maybe a class to compliment it like "Backstreet Brawler" or "Patriot Noble" I can't script or model for beans, But it would be interesting to see the idea picked up by someone with some skillz in this area. for anyone who doesn't know what a cestus is here are a couple pic's.
  7. I'd like to see a mod something like the duelist glove, but instead of it being just a shield set null...... maybe some new animations and a cestus model to take place of the shield and used in the shield slot. Maybe a class to compliment it like "Backstreet Brawler" or "Patriot Noble" I can't script or model for beans, But it would be interesting to see the idea picked up by someone with some skillz in this area.
  8. I wondered why I had gotten e-mail stating I had requested a new password when I hadn't been here in about a month and had not requested a new password, now I know. Just goes to show large neumeric passwords are the way to go cause who ever it was didn't get my account :wink:
  9. http://www.dragonagenexus.com/downloads/file.php?id=473 that one should work sorry about the previous link was a ctrl + V paste not sure what happened there... ohwell this one should get the next reader there
  10. There is a mod that covers that to an extent Lock bash check it out at... http://www.dragonagenexus.com/downloads/file.php?id=301 If he/she has enough skill to open it they will if not you'll automaticly break the lock.
  11. A couple things I ran across while Surfin... made me think now that would be interesting... tobad I dont know how to model.. anyway food for someones thought :) EDIT: Damn it! wrong thread..... :wallbash: :dry:
  12. I'm currently working on an override mod that alters vanilla runes, I've run in to a hitch with elemental runes. I can edit their name easily enough, But as for properties they remain hit an miss some will accept the edit an others not somuch... getting frustrated at this point. So I'm now here looking for input/advice from a more advanced DA modder. My skill level rates neophyte at best. Help! LOL anyway Thanks to anyone willing to put out their 2 cents on this matter.
  13. I have never tried for blood Mage mainly because I preffer in your face brawlers an tank/defenders, But isn't there also an Opp for it atop the circle tower ? asking out of curiosity.
  14. I notice the Borders in his conversation are transparent aswell more info on that would be cool too.
  15. If anyone ends up taking interest in making a playable Qunari Race, I would like to model the Heads. I cant script for beens but I'm good with aesthetics. You might have to tell me what to export an package, But I would be very interested in taking part in this project should anyone pick up a vested interest.
  16. Very Cool!! :thumbsup: That worked nicely thanks!
  17. http://fs2.dragonagenexus.com/download.php...Chargenmorphcfg file v3 1-473.7z&domain=dragonagenexus.com I use Bidelles makup studio aswell along with all those and the chargenmorph Bidelle supplies for compatibility works fine for me :)
  18. been trying to get past this for a couple days an all the tuts have been of no help. I have tried other peoples clean scripts and the like an no matter what I hang at (line 2 ) #include “utility_h”........ // All module events #include “utility_h” #include “wrappers_h” #include “events_h” void main() { event ev = GetCurrentEvent(); int nEvent = GetEventType(ev); Log_Events(“”, ev); switch (nEvent) { case EVENT_TYPE_MODULE_LOAD: { int iModuleLoaded = GetLocalInt(OBJECT_SELF, “_gorgon_items”); if (iModuleLoaded == 1) break; object oPlayer = GetHero(); int iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_armor_00”); if (iItemCount == 0) UT_AddItemToInventory(R”pk_gorgon_armor_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_boots_00”); if (iItemCount == 0) UT_AddItemToInventory(R”pk_gorgon_boots_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_gauntlets_00”); if (iItemCount == 0) UT_AddItemToInventory(R”pk_gorgon_gauntlets_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_helm_00”); if (iItemCount == 0) UT_AddItemToInventory(R”pk_gorgon_helm_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_shield_00”); if (iItemCount == 0) UT_AddItemToInventory(R”pk_gorgon_shield_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_longsword_00”); if (iItemCount == 0) UT_AddItemToInventory(R”pk_gorgon_longsword_00.uti”,1); iItemCount = CountItemsByTag(oPlayer, “pk_gorgon_headcleaver_00”); if (iItemCount == 0) UT_AddItemToInventory(R”pk_gorgon_headcleaver_00.uti”,1); SetLocalInt(OBJECT_SELF, “_gorgon_items”, 1); break; } default: { break; } } } Anyone see a problem here ??
  19. At this point I'd be happy with a body type replacement for Human noble, So long as the appearance is changeable asfar as head, eyes and hair. My earlier post... http://thenexusforums.com/index.php?showtopic=173288
  20. My request is for someone to take the dwarven armor make an add-in copy and reskin it adding skin in the areas shown in the picture, enlarge it to see my marks. no stat change just a skin fix as I think this armor with this adjustment would be closer to what Leliana wears in the ashes trailer. many thanks to who ever fills this task :biggrin: thanks in advance! ...or maybe dwarven shielded armor in red steel skinned that would be good too.
  21. My preffered Tactics Mod is Advanced tactics, Enables character tactics through the dragonage.ini aswell as adds tactic commands that should have been there from the start. http://www.dragonagenexus.com/downloads/file.php?id=181
  22. In neverwinter we edited the 2da damagevalue tables for a uber damage mod, But this isn't nwn so I have no clue if that works in DA and haven't tried. Since I personally haven't had an interest in Uber dmg. 2da normally can be edited farely easy with notpad depending on how large the file is. Some will simply crash notepad.
  23. A texture filter at the edge where water meets ground to make it seem more realistic. Like what they did in lineage II with the hdr filter options. a simple texture tweak ? or would this be complicated ?
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