phoneyLogic Posted January 13, 2010 Share Posted January 13, 2010 post your Mod order, systeminformations and exact game version, that might help Link to comment Share on other sites More sharing options...
MASTERANDY7 Posted January 13, 2010 Author Share Posted January 13, 2010 im useing the gotey edishen and mod order is fallout3.esmpointlookout.esmanchorage.esmthe pit.esmbrokensteel.esmzeta.esmcalibr.esmcalibrxmerchant.esp20th centuryweapons.esm20th century v4 alive( testcon...20th century v4alive (brotherhood_...20th century v4 alive (raider).esp20th century v4 alive (npc_setteler)...20th century v4 alive chinese ghoul...20th century v4 alive (rivetcity).esp20th century v4 alive (vendor).esp20th century v4 alive (talon_regula...20th century v4 alive (vault 101).esp20th century v4 alive (supermutant)...exnem wearable undies.espps i forgot caps sorry about that Link to comment Share on other sites More sharing options...
mechine Posted January 14, 2010 Share Posted January 14, 2010 Don't blame us, your the fool that jumpped into modding without readding any of this. http://thenexusforums.com/index.php?showtopic=120735 http://thenexusforums.com/index.php?showtopic=125185 http://thenexusforums.com/index.php?showtopic=83642 The fact is you are stepping into a very complex an precise world. It's not your fault though. Most games are easy to mod. Fallout 3 isn't, it isn't even easy to install them. Just roll with the punches. It takes about 3 months to get good enough to know what you are doing in order to produce a fallout install build with mods which won't crash all the time. So just keep working until it's right. .esm all go at the top an load first, .esp goes after that in the order of what they are, armor with armor, guns with guns, perks with perks, but stuff like a mod with more than one .esp like that 20thcentury one, all those other .esp are optional .esp, which usually follow the main .esp they have. Your DLC are not in the order in which they were released, there were small changes which one overwrites the other, kind of like a update, you do have Zeta last, so maybe it won't mess up, but there's no way to be sure. At any rate it was designed to work in order. DLC's also load before any other .esm except for fallout3.esm 20th centuryweapons.esm Wrong spot, move it up into the .esm, it will auto detect an load it with .esm anyway, but who's to say that works. calibrxmerchant.esp is more of a guide on how to build a calibr merchant, depending on randomness the advanced form list will spawn whatever it wants to, like 3 .45ACP bullets every 4 days, heh, It's a good guide on how to build one, not so much a useable one yet to my knowlege. 20th century v4 alive( testcon...20th century v4alive (brotherhood_...20th century v4 alive (raider).esp20th century v4 alive (npc_setteler)...20th century v4 alive chinese ghoul...20th century v4 alive (rivetcity).esp20th century v4 alive (vendor).esp20th century v4 alive (talon_regula...20th century v4 alive (vault 101).esp20th century v4 alive (supermutant)... Too many options, this is the dirtyest B/S I've ever seen, who in there right mind would give so many options to a bunch of noobs with a computer at any rate I can't even tell if you have the 20thcentryweapons.esp which would be the main .esp for this mod, and you know without that mod, which it looks like you don't have, all you have is a bunch of optional .esp which load after the main .esp therefore injecting any changes the user would want to make without having to actually do any work. Try reading the read me better. But it's not your fault, files can get complex to understand. You for sure need to watch for this, the file may need to you load all the downloadable files on it's page, then maybe only 3 out of 6, which usually if you read you can find out which ones. exnem wearable undies.esp I don't know how well this will work, might require body mods, as fallout 3 was designed so that the naked body of the charicter has underware drawn, which rumor has it, is because the programers couldn't figure out where to put the nipples. Lawls... Start out small, 20th century weapons by all means is a rather complex an huge mod. Link to comment Share on other sites More sharing options...
MASTERANDY7 Posted January 14, 2010 Author Share Posted January 14, 2010 thanks for the advice but that still leaves the ofishel dlc thats not working :wallbash: i can go with out the weapons mod but not the dlc lol but thanks Link to comment Share on other sites More sharing options...
phoneyLogic Posted January 14, 2010 Share Posted January 14, 2010 Huh, already tried torun the game vie the default launcher after disableing all your mods? Link to comment Share on other sites More sharing options...
phoneyLogic Posted January 14, 2010 Share Posted January 14, 2010 doublepost Link to comment Share on other sites More sharing options...
MASTERANDY7 Posted January 15, 2010 Author Share Posted January 15, 2010 ya the data files dont stay checked :wallbash: :wallbash: :wallbash: Link to comment Share on other sites More sharing options...
mechine Posted January 16, 2010 Share Posted January 16, 2010 I've never used the default launcher for anything but grapics settings. Most use FOMM to launch FOSE which launches the game. Also does the mod checking an order thing. GECK, GECKupdate, FOMM, FOSE, FO3edit get installed in Bethesda softworks/fallout3 The mods an DLC's get installed to Bethesda softworks/falout 3/Data Link to comment Share on other sites More sharing options...
MASTERANDY7 Posted January 16, 2010 Author Share Posted January 16, 2010 i use fomm but i still get the triangle with exclamtshin point in it wen a travle 2 the dlc area Link to comment Share on other sites More sharing options...
mechine Posted January 16, 2010 Share Posted January 16, 2010 Just one big blucko red ! triangle, or a whole bunch of them? Link to comment Share on other sites More sharing options...
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