simsrocks808 Posted May 29, 2014 Share Posted May 29, 2014 (edited) Alright FXAA: http://www.nexusmods.com/skyrim/mods/131/?Hialgo: http://www.hialgo.com/SkyrimFAQ.htm#HOW_TO_INSTALLSo I really like these two mods, fxaa colors everything perfectly, no need for a big retexture mod, and Hialgo boost makes me run smooth on high graphics.**I KNOW** Hialgo addresses FXAA directly: Note: this works no matter ENB mods are also present or not. Examples of non-ENB d3d9.dll-based mods: Standalone SMAA, FXAA Post Process Injector. and apparently there was a post but : http://www.hialgo.com/hialgo7_002.htm#_Toc329899373 NOT available :sad:first of all, fxaa doesnt have an ini, and it says : Compatible with both ATI and Nvidia graphics cards. Not compatible with any mod that overwrites d3d9.dll except ENBSeries.there MUST be a way!!!I cant get it though. whenever I try downloading either, they rewrite each others DLL. I tried what Hialgo's FAQ said to do WHAT TO DO WHEN non-ENB d3d9.dll-based MODS ARE ALSO USEDI even tried that^ method by allowing the proxy library to allow d3d9.dll instead of 'd3d9_other.dll' and renaming hialgo. BUT FXAA doesnt have an ini, this wouldnt work. it just gave me fxaa w/o hialgoI appreciate any help guys I really want these two mods to work together :| Edited May 29, 2014 by simsrocks808 Link to comment Share on other sites More sharing options...
simsrocks808 Posted May 30, 2014 Author Share Posted May 30, 2014 distress bump :ohdear: Link to comment Share on other sites More sharing options...
TH3CR4PM4N Posted September 21, 2014 Share Posted September 21, 2014 i have the same request/problem since fxaa tool has no .ini but i have gotten sweetfx, hialgo and enb series (enboost) to work together....BUMP Link to comment Share on other sites More sharing options...
camaro_69_327 Posted September 21, 2014 Share Posted September 21, 2014 Dont run these my self..i just have ENB calling up Sweet FX....but cant ... ENB load Hialgo Boost -> Hialgo boost load FXAA. ? that would be 3 DLL's Link to comment Share on other sites More sharing options...
chrishpz Posted October 19, 2014 Share Posted October 19, 2014 I think the instructions of HiAlgo's website are misleading. In reading the section about FXAA mod, I got the impression that this mod uses its own d3d9.dll file. Which it clearly doesn't. I wish I could run enb, but I get too much of a performance hit. Besides, I'm more than happy with the awesome mod that is Pure Weather and Pure Waters. No performance hit whatsoever. Link to comment Share on other sites More sharing options...
chrishpz Posted October 25, 2014 Share Posted October 25, 2014 Finally got this going on my end. This seems like a dead topic, but I'm sure someone else will have this problem too. Ok, here's what I did. 1. Renamed the d3d9.dll that ships with Hialgo to d3d9_hialgo.dll2. Installed FXAA to directory where tes5.exe lives. Typically this is C:\Program Files (x86)\Steam\SteamApps\common\Skyrim3. FXAA has its own d3d9.dll, you'll see it in the above mentioned directory. I renamed this file to d3d9_fxaa.dll4. Rename d3d9_hialgo.dll back to d3d9.dll5. Opened HiAlgoBoost.ini For the sake of completeness, I'm the contents of this file below. The changes I made to my file are highlighted in red. There are several, so be sure to go through everything. On another note, I tried again to do the ENB thing right. And WHOA!! I got a whole 6 to 10 FPS in Whiterun. I can run Skyrim on High settings, with FXAA and Hialgo Boost and get around 55 - 60 FPS outdoors. Even in the heavily forested areas. Hope this helps. http://www.nexusmods.com/skyrim/mods/131/? ; HiAlgoBoost Version 2.3c 04/05/2013;; ******************************************************************; ** **; ** To reload the settings during the game press Shift-Backspace **; ** **; ******************************************************************; ** **; ** Exception: ALLOW_VSYNC and SAFE_MODE1 require game restart **; ** **; ****************************************************************** [PROXY] EnableProxy_xinput = false ; Set true for x360 controller emulator.ProxyLibrary_xinput = xinput1_3_other.dll EnableProxy_dinput8 = false ; Can be used to load ScriptDragon etc.ProxyLibrary_dinput8 = dinput8_other.dll EnableProxy_d3d9 = true ; Can be used to load Standalone SMAA, SFX, FXAA post-process injector etc. ; DO NOT USE this to load ENB!! Use enbseries.ini to load d3d9_hialgo.dll ; instead ProxyLibrary_d3d9 = d3d9_fxaa.dll [KEYBOARD] ; Key options:; Capital A-Z ==> a...z keys; 0..9 ==> 0..9 keys; F1-F24 ==> function keys; UP, DOWN, LEFT, RIGHT ==> arrow keys;; ALT, CAPSLOCK, BCKSPC, DEL, END, ENTER, ESC, HOME, INSERT,; NUMLOCK, PAUSE, PGUP, PGDN, PRTSC, SCRLLOCK, SHIFT, SPACE, TAB;; You can also use numeric key codes. Some codes are same on all computers (for example, codes for mouse buttons ; are 01 and 02; code for key 'B' is 66), some may be different (for example, code for key '<' on my computer ; is 188). You have to check them by yourself, with some free utility like KeyCodes3.exe from; http://www.delphiforfun.org/programs/utilities/KeyCodes.htm. ;; So, these two lines are equivalent:;; INSTANT_TURNAROUND = B; INSTANT_TURNAROUND = 066;; This line will work for me (if I want to use '<' for instant turnaround);; INSTANT_TURNAROUND = 188;; and this line is incorrect;; INSTANT_TURNAROUND = < TOGGLE_HIALGOBOOST = F10INSTANT_TURNAROUND = B ; rotation by 180 deg, same as mouse middle button. ; For optimal performance these have to match the game settings movement keys: MOVE_UP = WMOVE_DOWN = SMOVE_LEFT = AMOVE_RIGHT = DMOVE_SPRINT = ALT TEST_50_PERCENT_RESOLUTION = UTEST_33_PERCENT_RESOLUTION = O ;/////////////////////////////////////////////////////////////////////////////////////////////////// ;For DYN_RESOLUTION_1 press SHIFT + HOME ==> Default settings - resolution is between 100% and 50% ;For DYN_RESOLUTION_2 press SHIFT + PGUP ==> Bigger dynamic range - resolution is between 100% and 33% ;For DYN_RESOLUTION_3 press SHIFT + PGDN ==> Fighting mode, permanent boost - resolution is between 50% and 33% ;For DYN_RESOLUTION_4 press SHIFT + END ==> High quality mode - fixed resolution at 100% ;/////////////////////////////////////////////////////////////////////////////////////////////////// [ENGINE_DYN_RESOLUTION_1] ; Default settings - resolution at or above 50% at all times FPS_HI = 30 ; Does not matter when MIN_HI == MIN_LOFPS_LO = 15 ; Does not matter when MIN_HI == MIN_LORESOLUTION_MAX = 100 ; 33..100 RESOLUTION_MIN_HI = 50 ; 33..100 RESOLUTION_MIN_LO = 50 ; 33..100 ;/////////////////////////////////////////////////////////////////////////////////////////////////// [ENGINE_DYN_RESOLUTION_2] ; Bigger range of dynamic resolution - resolution can go as low as 33% FPS_HI = 20 ; Static FPS > 20 ==> Resolution is between 50% and 100% ( between MIN_HI and MAX )FPS_LO = 10 ; Static FPS < 10 ==> Resolution is between 33% and 100% ( between MIN_LO and MAX )RESOLUTION_MAX = 100 ; 33..100RESOLUTION_MIN_HI = 50 ; 33..100 Keep resolution at or above 50% as long as framerate is above FPS_HIRESOLUTION_MIN_LO = 33 ; 33..100 ;/////////////////////////////////////////////////////////////////////////////////////////////////// [ENGINE_DYN_RESOLUTION_3] ; Fighting mode - permanent boost, resolution is between 50% and 33% (resolution never goes above 50%) FPS_HI = 20 ; Does not matter when MIN_HI == MIN_LOFPS_LO = 10 ; Does not matter when MIN_HI == MIN_LORESOLUTION_MAX = 50 ; 33..100 Keep resolution at or under 50% at all timesRESOLUTION_MIN_HI = 33 ; 33..100RESOLUTION_MIN_LO = 33 ; 33..100 ;/////////////////////////////////////////////////////////////////////////////////////////////////// [ENGINE_DYN_RESOLUTION_4] ; High quality mode - fixed resolution at 100% FPS_HI = 12 ; Does not matter when MIN_HI == MIN_LOFPS_LO = 8 ; Does not matter when MIN_HI == MIN_LORESOLUTION_MAX = 100 ; 33..100RESOLUTION_MIN_HI = 100 ; 33..100RESOLUTION_MIN_LO = 100 ; 33..100 ;/////////////////////////////////////////////////////////////////////////////////////////////////// [ENGINE] ALLOW_VSYNC = true ; ***Requires game restartINJECT_FXAA = true ; No need if using MSAAINJECT_FAKE_FXAA = false ; This is a zero-cost approximation of FXAASKIP_FXAA_IF_MSAA = true ; If MSAA is used - FXAA is turned off SAFE_MODE = false ; Try it if you are seeng artifacts (flickering, jumping shadows)SAFE_MODE1 = false ; ***Requires game restart. Try it if you are seeng artifacts OR if you are missing cobweb, flame, water surface/reflectionUNDERWATER_PATCH = false ; Set it true if you cannot see under water. Often needed if SAFE_MODE1 is trueDEBUG_MODE = false ; For debugging onlyENB_MODE = false ; true sometimes works better with ENB (a little less lag) MINIMAL_LAG = false ; Setting "true" insures minimal lag, but may reduce static FPS by 2-3fpsSMOOTH_CONTROL = true ; Setting "false" insures fastest response, but may hinder delicate mouse controlBETTER_VSYNC = true ; This produces higher framerates on some systems in vsync mode. Might not work on some systems.ALTERNATIVE_TIME_TEST = false ; This is for testing/debugging REDUCTION_SENSITIVITY_STILL = 228 ; 0..255REDUCTION_SENSITIVITY_MOTION = 100 ; 0..255RESOLUTION_RESTORATION_DELAY = 0 ; 0..3MOTION_RESOLUTION_RESTORATION_RATIO = 0 ; 0..40LOOK_SENSITIVITY_MULTIPLIER = 1 ; 1..8 ? RESOLUTION_DOWNWARD_BEND_PARAM = 0 ;35RESOLUTION_UPWARD_BEND_PARAM = 0 ;10 LEFT_THUMB_THRESH_MOVEMENT = 20000 ; default: 7849 * 2RGHT_THUMB_THRESH_SKYRIM = 13033 ; default: 8689 * 3 / 2RGHT_THUMB_THRESH_HIALGO = 8689 ; default: 8689RGHT_THUMB_RANGE = 400 ; default: 400 [sETTINGS] ALLOW_DYNAMIC_RESOLUTION_IN_MENUS_MAPS_LOCKPICKING = trueINSTANT_TURNAROUND_ON_MOUSE_MIDDLE_BTN = trueHIALGO_LOGO_OPACITY = 50BEEP_WHEN_TOGGLE_HIALGOBOOST = trueSHOW_HIALGOBOOST_POPUP_ON_START = false Link to comment Share on other sites More sharing options...
camaro_69_327 Posted October 25, 2014 Share Posted October 25, 2014 Dont run these my self..i just have ENB calling up Sweet FX....but cant ... ENB load Hialgo Boost -> Hialgo boost load FXAA. ? that would be 3 DLL'sInteresting...so i was right....:) Link to comment Share on other sites More sharing options...
Recommended Posts