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Question about lotsa meshes and statics


clockout1

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Not that I am aware of.

 

But, be careful because making something Static does not make it truly "Static." The only thing this does on most meshes that were not static to begin with, is make it so you can't pick them up. However, you can still knock them over, and they will still fly around the room.

 

To make something truly "Static" you have to edit it's collision in Nifscope.

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The objects already are static, they were modder's resources for buildings, but had no esp.

 

I was wondering if there was a way to make many at once to avoid the tedious process of clicking each individual mesh one at a time.

Just wanted to clear that up a little.

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From Vagramt0:

 

One thing I found, which is less of a CS trick, but still a "holy crap that's useful" trick comes into play when you are wanting to define a few dozen statics within a mod. Just have the CS with the statics window open, in a different window, have the directory containing the resources open, and just drag the .nif files into the CS pane. All of the objects you drag will be defined in the CS and named according to what the .nif is named as long as the name is unique. It'll automatically setup the folders too. The same feature works for most objects that link to a .nif, including clothing, but it's only with statics that you really need to add several dozen at once and don't need to define anything else. Unfortunately it doesn't work on folders.
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From Vagramt0:

 

One thing I found, which is less of a CS trick, but still a "holy crap that's useful" trick comes into play when you are wanting to define a few dozen statics within a mod. Just have the CS with the statics window open, in a different window, have the directory containing the resources open, and just drag the .nif files into the CS pane. All of the objects you drag will be defined in the CS and named according to what the .nif is named as long as the name is unique. It'll automatically setup the folders too. The same feature works for most objects that link to a .nif, including clothing, but it's only with statics that you really need to add several dozen at once and don't need to define anything else. Unfortunately it doesn't work on folders.

Awe... I was gonna say that... Again.

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