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useless spells


Idlemalice

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Don't worry about 'deleting' useless spells. Sure, you might later get more powerful or 'supped-up' versions, but you never know when you might need some of the less powerful ones.

 

For example, suppose you're in battle and your magic is getting low, too low to make use of, say a 'greater fireball'...BUT you still have that teeny basic fireball spell and there's sufficent magic to use it. :) And in battle, especially say after casting spells to make an opponent vulnerable to fire, frost, ect. often it takes just the right blast to knock 'em down.

 

You're correct, for the most part you don't need 'em...but in a crunch those spells use less magic than your more favored mega-spells and could prove to be a back-up. You never know... ;)

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Don't worry about 'deleting' useless spells. Sure, you might later get more powerful or 'supped-up' versions, but you never know when you might need some of the less powerful ones.

 

For example, suppose you're in battle and your magic is getting low, too low to make use of, say a 'greater fireball'...BUT you still have that teeny basic fireball spell and there's sufficent magic to use it. :) And in battle, especially say after casting spells to make an opponent vulnerable to fire, frost, ect. often it takes just the right blast to knock 'em down.

 

You're correct, for the most part you don't need 'em...but in a crunch those spells use less magic than your more favored mega-spells and could prove to be a back-up. You never know... ;)

Thats a excelent point, another is that you wouldent want to use a uber spell on a dremora they have that evil 25% Reflect status.

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doesn't dispell take care of the reflect that they have? there has to be a spell out there that can let you do that. silence only keeps people from actaully casting the spells but from what i remember dispell makes it so magic on the person (or enemy) goes away (like disease resistance, immune to fire or the like).

 

Also does anyone know if you can make a spell fortifying acrobatics high enough to send an enemy to the other end of the island? guess the real trouble there is enemies don't jump.

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nailing them with arrows always works too. my preferred method is just sitting in the air with a 360 second levitate spell and wail on them with massive destruction spells....even though it takes forever (i should probably invest in some weakness to ____ spells)

 

well if those lesser spells are getting in the way you could always make them into a quick key....just hit f1 (right?) and then you can set some spells just by hitting a number on the keyboard so those spells you use most often are easily accessible.

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